Update: V0.03 has been released. All textures have been upscaled to 8x vanilla resolution and PBR materials have been generated for about 1/3 of all the textures. About 800 sprites frames have also been upscaled to 4x vanills resolution and included in this texture pack. I will leave the upscaled MOBs pack for now, but I would recommend that you use the MOBs that were given to KoW for DREAM since he's refined them quite a bit.
MasonFace - Project lead
MrFlibble - AI upscaling specialist
Phredreeke - AI upscaling specialist and alpha mask generator for sprites
King of Worms- Has been instrumental in refining the upscaled MOBs
To increase the fidelity of the vanilla Daggerfall graphics while retaining the original aesthetic as closely as possible. The source files of the upscaled results will be released to the DFU community so anyone can contribute to PVE or create unique variations for their own mods (see attribution section below).
Edit: I've recently changed the scope of this mod to only include textures (1,200 of them) and prop sprites (over 800 frames). I'm aiming to have 8x vanilla resolution and full PBR maps generated on all textures once it's all complete and at least 4x vanilla resolution on the sprites. I have all these graphical assets upscaled, but only about 1/3 of the PBR materials generated. Very few textures have emission maps yet, but many of them have normal and height maps.
- Interior Floors
- NPC sprites
- Tree/Foliage Sprites
- MOBs (The DREAM versions are much more refined so use those)
Windows: Pure Vanilla Extract
Sorry, Windows only at this time. I will export a Linux version if there is interest.
Update: I've been informed that graphics mods made for Windows will also likely work on Linux, so give it a try if you're a Linux user and let me know if it works. I probably will only build an iOS mod package once the project is near completion.
Extract the downloaded .dfmod files into your "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Mods" folder.
The upscaled results of this project are open source and available to anyone in the DFU community to use for their own mods if credit for prior art is attributed to the PVE Team.