[MOD] Pure Vanilla Extract - Help Wanted!

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MasonFace
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Re: [MOD] Pure Vanilla Extract - Help Wanted!

Post by MasonFace » Tue Sep 10, 2019 12:54 pm

Thanks again, BoneofMalkav, for bringing this to my attention on Nexus Mods.

In classic Daggerfall, the ghosts are transparent. In Daggerfall Unity, the standard shader will make the ghost opaque like any other enemy by default. I used an XML file for the ghosts and wraiths to override the standard shader to use the "fade" shader variant instead. Unfortunately, although it looks correct inside the Unity editor, it doesn't work correctly inside DFU because the fade shader variant is getting culled from the DFU build.

TheLacus is going to add this shader variant into the DFU core game to resolve this issue. This issue will resolve itself once he does this, but I don't know the time frame for this change.

Edit: The issue has been resolved in the DFU core and will be integrated in to the next release of DFU.

@D999:
Just out of curiosity, why are using a graphics upscaling mod in tandem with Retro mode? :lol:

Goblurf
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Joined: Wed Sep 18, 2019 12:16 pm

Re: [MOD] Pure Vanilla Extract - Help Wanted!

Post by Goblurf » Wed Sep 18, 2019 12:26 pm

Hi,
I just discovered Daggerfall Unity yesterday.
I'm used to work in graphics with pbr material in Unity.
I'm totally fan of the original Daggerfall game.
So I would be pleased to help you increasing graphics for the DaggerFall Unity Project, and so on, Vanilla mod.
What can I do ?
And where to begin ?

Thanks.

Goblurf

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MasonFace
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Re: [MOD] Pure Vanilla Extract - Help Wanted!

Post by MasonFace » Wed Sep 18, 2019 12:47 pm

Thank you Goblurf! I'll send you a PM.

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