Page 5 of 17

Re: [MOD] Pure Vanilla Extract

Posted: Fri May 10, 2019 3:25 pm
by King of Worms
Sure, I will work on it some more, and when you want those, send me a PM or a reply and I will send u a actual version.

No emmisions yet, too many things to work on now and I dont want to spread any further. And no wereboar adjustment yet. So if you feel like it, than by all means :)

Damn, it can be pain to get it working, as u maybe saw in my posts in AI upscalling where we tryed to make the program working.
But I somehow did that, yet in limited fashion.
Yesterday I downloaded some new models and will experiment with them.

Good luck!!

Re: [MOD] Pure Vanilla Extract

Posted: Tue May 14, 2019 11:22 am
by King of Worms
One more question about the Topaz AI sharpening, did you apply the mask before or after sharpening?

I think you must have applyed it after? Because if I use stabilize, remove blur to right, supress noise to left (similar to you) I get some outlines around the mobs.

I want to add more sharpened frames to mobs which need it.

Its not some huge number, I noticed this:

take a ork as example.
267_15 is front facing, and is corectly sharpened BUT
267_16 is ALSO front facing, and is NOT sharpened. And u see this frame a lot.

This goes thru many archives. But the overall number of frames which need to be adjusted is not big, thanks god :D

Plus there are few mobs, where sharpened and un-sharpened frames are quite different. Its especially evident with a skeleton.
There I would add the 45 degrees frames as well.

I can do that, but I get that outline :X

Will wait for reply before proceeding

Heres a comparison of your frame and mine, notice the dark outline
Desktop.rar
(1.54 MiB) Downloaded 185 times

Re: [MOD] Pure Vanilla Extract

Posted: Tue May 14, 2019 2:17 pm
by MasonFace
One more question about the Topaz AI sharpening, did you apply the mask before or after sharpening?

I think you must have applyed it after? Because if I use stabilize, remove blur to right, supress noise to left (similar to you) I get some outlines around the mobs.
Yes, I applied the alpha mask after AI sharpening.

Re: [MOD] Pure Vanilla Extract

Posted: Tue May 14, 2019 4:20 pm
by King of Worms
Can you send me the masks for 8x mobs?
Or shall I send you the sharpened frames?
Thank you!

Re: [MOD] Pure Vanilla Extract

Posted: Wed May 15, 2019 2:23 am
by MasonFace
You could just use the alpha channel of the pre-sharpened version. That should get you back to the same transparency you started off with before you use AI Sharpen.

Regardless, here are Phredreeke's masks with slight modifications. I think I had to do a little work on them even after applying the masks, but I don't think it was much. I think I've got a script to do it, but I haven't gotten all set back up yet...
No emmisions yet, too many things to work on now and I dont want to spread any further. And no wereboar adjustment yet. So if you feel like it, than by all means :)
I noticed that on the ghost and wraith emission maps, it looked like the eyes were higher than they were supposed to be... I think either the emission map or the sprite frames got resized at some point and I forgot to take that into account.

Also, are the fire daedra and fire golem emissions working? They didn't appear to work on mine.

Re: [MOD] Pure Vanilla Extract

Posted: Wed May 15, 2019 10:16 am
by King of Worms
Hi, the link doesnt work.. Id like to test that, and test using the mask from original files, than compare.
I think I will make the sharpened versions in the meantime. But my PC is quite slow for that :X

Yes, the red eyes are above the white ones. It was surprising to me, that the emision images are not the same resolution as the mob images. But I was not sure how exactly these new emissions work. But now I know this is the case of this bug. It needs to be the same resolution.

And I have noticed the fire deadra emissions are not working as well...


EDIT:
one question, the werewolf and wereboar.. archives 264 and 269
Its still the same mob for me, not sure if I accidentally kept the old version of those, but I remember you said you remade both?
Do you have both versions pls? I just have 2 same versions in both archives.
Thank you!

Re: [MOD] Pure Vanilla Extract

Posted: Wed May 15, 2019 12:35 pm
by MasonFace
Hi, the link doesnt work.
Sorry about that. The Megaupload "Copy" button doesn't seem to work for me so sometimes I end up just pasting whatever garbage is already on my clipboard thinking that I have the URL copied. Then I get in a hurry and forget to double check the link. The link should be working now.

Re: [MOD] Pure Vanilla Extract

Posted: Wed May 15, 2019 12:37 pm
by King of Worms
Working thank you!

I edited in a question about werewolf/boar in my prev post

PS: I cant get my SLADE editor working for pallete swaps :X

Yea, no pallette swaps... but what about this?
Created with vibrance settings in Photoshop, max vibrance, zero saturation, than I return the original red eyes
Mob looks killer IMO :evil:
264_0-0.jpg
264_0-0.jpg (58.27 KiB) Viewed 3503 times

Re: [MOD] Pure Vanilla Extract

Posted: Wed May 15, 2019 2:08 pm
by MasonFace
Looks pretty slick!

As for the Werewolf / Wereboar MOB sprites, I could have sworn I upscaled the wereboar and included it... it gets so hard to keep track of everything when there's so many frames and so many versions. I have folders stuffed with 4x, 8x, front facing, sharpened, masked, tweaked, final, etc. scattered about, most of them with several thousand frames, and I really need to tidy it all up so it's more organized...

I'll check the archive and send what I've got when I get home this evening.

Re: [MOD] Pure Vanilla Extract

Posted: Wed May 15, 2019 2:24 pm
by King of Worms
Thanks! Ive checked all the files I have from you and all of them have just one version of this mob, duplicated to these two archives.

Mate I know exactly how this is, imagine how my HDD looks with whole DREAM mod.
I keep it as tidy as possible otherwise it would not be realistic to make it even work.

But still some errors occur occasionally.
Its a miracle this thing functions so well...