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Re: [MOD] Pure Vanilla Extract

Posted: Wed May 15, 2019 8:03 pm
by Arctus
Is it just me or does that grey pallet make the werewolf look more like a gargoyle than the actual gargoyle sprite does :lol:

Re: [MOD] Pure Vanilla Extract

Posted: Wed May 15, 2019 9:02 pm
by King of Worms
Interesting catch. If we added wings, it would be :)

Re: [MOD] Pure Vanilla Extract

Posted: Thu May 16, 2019 12:25 pm
by MasonFace
They're not great, but here are the wereboar upscales. I'm afraid I don't have time to apply the masks and all that. :oops:

https://megaupload.nz/Qat0N3r2nc/269_rar

Re: [MOD] Pure Vanilla Extract

Posted: Thu May 16, 2019 8:26 pm
by King of Worms
Hi mate, thank you, I will see what I can do. I never used masks in photoshop, but I can find some tutorial.
Will get back with results, but Im very busy now as well :X

EDIT: Yeah well spend hours trying to apply a freakin alpha mask in photoshop and I dont want to destroy my pc so no :/
the tutorials do not make any sense to me and I saw like 10 of em
cant do it

Any idea on how to proceed?

EDIT 2:
Cant really do that :X
I can change the mob colors on all frames etc afterwards, but I suck at everything before that. :oops:

Re: [MOD] Pure Vanilla Extract

Posted: Wed May 22, 2019 3:23 pm
by King of Worms
found a work around to use the alpha...
but I do most of the work manually, as in this case, the alpha is quite different than the RGB image.

ANYWAY

if you use blur on the alpha, than the resulting image cut out will have smooth outlines..
That will get rid of the jagged edges on the mobs
I use just the default blur in photoshop

Just a thing Ive noticed, might come handy...

But my workflow is different. These alpha maps I use only for hands/fingers, rest is done by different approach not suitable for mass-processing

Re: [MOD] Pure Vanilla Extract

Posted: Thu May 23, 2019 10:32 pm
by King of Worms
Ok the wereboar is done, took me few days and it doesnt even look that good but whatever :lol: :lol: :lol:
But it was done with a utmost care!! And Ive redrawn the tusks... plus it has a soft outline. And front facing frames are sharpened with Topaz (focus mode)
So, I will keep this basic version and create a dark one as well. I can send it to you with the updated mobs..
269_0-0.png
269_0-0.png (188.17 KiB) Viewed 4029 times
High five :D
269_5-1.png
269_5-1.png (192.24 KiB) Viewed 4029 times
Hit frame looks like his head was shot off with a double barrel, I like that!
269_10-0.png
269_10-0.png (244.93 KiB) Viewed 4024 times

Re: [MOD] Pure Vanilla Extract

Posted: Thu May 23, 2019 11:27 pm
by MasonFace
Looks awesome!!!!

Re: [MOD] Pure Vanilla Extract

Posted: Fri May 24, 2019 1:03 pm
by King of Worms
Thank you :) Ive created the emission maps today and finished some touch ups, so its officially done.

Only problematic part, with making this mob dark skinned, is that it shares the corpse model with the werewolf, which is brown :X
So this will never look really complete, until we are able to add a custom corpse to this model..

I think I will leave it vanilla for now.

With this more detailed face with visible tusks, you can at least tell its not a classic wolf, plus it has a different sounds (or more specifically, one sound..)

Re: [MOD] Pure Vanilla Extract

Posted: Sun May 26, 2019 4:48 pm
by King of Worms
Mason, I need help :lol:
Pango has just reported that the Ice atronach attack is missing, after some checking he is indeed right

whole 293_5-0 to 293_5-4 is missing - 5 files

Ive checked all the packages from you, and its not there, just the 4x unsharpened one

Do you happen to have it on your HDD?
Or can you please create those?
Would be much appreciated!

Thank you for looking at it

If your HDD is messy, just use the search function ;)

Re: [MOD] Pure Vanilla Extract

Posted: Sun May 26, 2019 7:57 pm
by MasonFace
Thankfully they were safe and sound, backed up on my external HDD:

Unsharpened
Sharpened