[MOD] Pure Vanilla Extract - Help Wanted!

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms » Sun May 26, 2019 8:07 pm

Hi :)
Im affraid both archives contain the same files, most likely both are unsharpened. Are you sure you packed it right?
Thanks for your time!

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MasonFace
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Re: [MOD] Pure Vanilla Extract

Post by MasonFace » Sun May 26, 2019 8:19 pm

One of these days I will finally upload something without screwing it up.

The link for the sharpened frames should be fixed now, although they don't look very much different.

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms » Sun May 26, 2019 10:52 pm

Thank you :)
Ive created a more refined edges and corrected some parts of the mob, plus converted to 32bit
I can send you all updated 8x mobs and corpses anytime, but I still occassionally work on them.

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mtrredux
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Re: [MOD] Pure Vanilla Extract

Post by mtrredux » Thu Jul 25, 2019 2:30 am

The links for this mod are broken?

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Interkarma
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Re: [MOD] Pure Vanilla Extract

Post by Interkarma » Thu Jul 25, 2019 2:37 am

I can confirm links are no longer working. Will move out of Released Mods until resolved.

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MasonFace
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Re: [MOD] Pure Vanilla Extract

Post by MasonFace » Thu Jul 25, 2019 1:01 pm

I will work with KoW on getting our joint AI upscaled MOBs scaled back down to the target 4x resolution and I will also release the 4x AI upscaled (SFTGAN) textures in the coming weeks as I get time. As I do that, I will migrate the hosting from megaupload.nz (which appears to be defunct) to mega.nz.

In the meantime, everything that's currently in PVE has already been polished and implemented into DREAM, so go download that and start having fun!

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms » Thu Jul 25, 2019 6:44 pm

Just let me know and I send you the current version of mobs

- I filled many holes in the sprites
- Ive made all the forward facing sprites have smooth outlines
- Sharpened some missing forward facing frames
- addeed some emissive eyes
- added the wereboar
- added the missing frames to frost atronach
- all the corpses are remade and have xml files so their size matches the size of the mobs better (plus some color tweaks to match as well)

...and possibly more things Ive already forgotten.
Last edited by King of Worms on Mon Jul 29, 2019 3:43 pm, edited 1 time in total.

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MasonFace
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Re: [MOD] Pure Vanilla Extract

Post by MasonFace » Thu Jul 25, 2019 6:52 pm

Send it on! I'll try to get it batched up with the 4x SFTGAN upscaled textures and push a new release sometime in the next few weeks.

Thanks for all your work on those MOBs. You really took it to the next level!

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mtrredux
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Re: [MOD] Pure Vanilla Extract

Post by mtrredux » Thu Jul 25, 2019 10:58 pm

MasonFace wrote:
Thu Jul 25, 2019 1:01 pm
In the meantime, everything that's currently in PVE has already been polished and implemented into DREAM, so go download that and start having fun!
Good to know, I have dream installed but I was unsure if it would be redundant to install extract as well.
Thanks for the post

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King of Worms
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Re: [MOD] Pure Vanilla Extract

Post by King of Worms » Fri Jul 26, 2019 10:22 am

Its a bit sad ppl dont even read the Mod description and than they are confused, I see it all the time :cry: I guess they deserve it than
Anyway, I will post the link this weekend hopefully

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