[MOD] Daggerfall Autosave

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
Midknightprince
Posts: 1155
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: [MOD] Daggerfall Autosave

Post by Midknightprince » Thu Aug 01, 2019 9:28 pm

Better late than never !!!
This looks crazy
Check out my YouTube Channel!

Floppy N'Wah
Posts: 10
Joined: Mon Jun 17, 2019 6:10 am

Re: [MOD] Daggerfall Autosave

Post by Floppy N'Wah » Thu Aug 01, 2019 9:56 pm

Thank you, aches this has become a must have mod for me. seeing a update is much appreciated. great job

User avatar
Midknightprince
Posts: 1155
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: [MOD] Daggerfall Autosave

Post by Midknightprince » Mon Aug 05, 2019 5:30 am

This thing is awesome
Check out my YouTube Channel!

Floppy N'Wah
Posts: 10
Joined: Mon Jun 17, 2019 6:10 am

Re: [MOD] Daggerfall Autosave

Post by Floppy N'Wah » Mon Aug 05, 2019 6:28 am

the new features are fantastic, thanks again

Lava Croft
Posts: 3
Joined: Mon Aug 05, 2019 7:57 am

Re: [MOD] Daggerfall Autosave

Post by Lava Croft » Mon Aug 05, 2019 8:00 am

Hi, first off thanks for your work!

I am using the Mountains & Hills mod and the autosave on travel feature will more often than not cause me to spawn underneath the world upon reloading an autosave created at my fast travel destination. This is most likely due to the Mountains & Hills mod raising the terrain to a higher point than what your mod expects from vanilla Daggerfall.

Other than this annoyance, everything else works as expected and is very convenient.

FieldsingAround
Posts: 12
Joined: Thu Aug 08, 2019 9:13 am

Re: [MOD] Daggerfall Autosave

Post by FieldsingAround » Fri Aug 09, 2019 7:44 pm

Not specifically auto-save related, but it would be nice to have an option to store saves by character, if refining the save game mechanic in general is on the table (Skyrim does this with a character selection option, visual below). Would be a good feature at the moment for keeping playtesting saves separate from your actual characters.
Spoiler!
Image

ACNAero
Posts: 71
Joined: Thu Sep 13, 2018 4:27 pm

Re: [MOD] Daggerfall Autosave

Post by ACNAero » Fri Aug 09, 2019 10:42 pm

FieldsingAround wrote:
Fri Aug 09, 2019 7:44 pm
it would be nice to have an option to store saves by character
This is already a part of DFU by default. It separates characters into different profiles with their own saves like how Mass Effect did.

VegaBiggs
Posts: 1
Joined: Mon Sep 23, 2019 11:52 pm

Re: [MOD] Daggerfall Autosave

Post by VegaBiggs » Mon Sep 23, 2019 11:58 pm

Excellent initiative ! Will use this.

And if you can and if you feel like working on it : I would love a quick save/load mod ! :idea:

User avatar
Jay_H
Posts: 2966
Joined: Tue Aug 25, 2015 1:54 am

Re: [MOD] Daggerfall Autosave

Post by Jay_H » Tue Sep 24, 2019 12:12 am

Welcome to the forums.

Do you mean for ordinary DFU? Those are F9 and F12.

User avatar
Ralzar
Posts: 416
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Daggerfall Autosave

Post by Ralzar » Tue Oct 22, 2019 7:49 am

Hm, I might not have downladed the right version of this mod. I only have the ability to set how often it saves and the prefix. I would really like to just have one autosave that gets constantly overwritten.
What is the correct link for this mods newest version?

Post Reply