Birds in Daggerfall 2.0

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Uncanny_Valley
Posts: 195
Joined: Mon Mar 23, 2015 5:47 pm

Birds in Daggerfall 2.0

Post by Uncanny_Valley »

Mod: Birds in Daggerfall
Mod Version: 2.00
Mod Creator: Uncanny Valley

Mod Description: Adds flying birds in the skies of Daggerfall

v 2.0
- Re-written from scratch with all new graphics
- Adds 3 different kind of birds; crows, geese and hawks.
- Mod setting support to allow users to customize the mod.
- Comes with full source code.

Download Link:
BirdsInDaggerfall 2.0.zip
(781.06 KiB) Downloaded 9240 times
BirdInDaggerFall2.png
BirdInDaggerFall2.png (460.63 KiB) Viewed 18757 times
BirdInDaggerFall1.png
BirdInDaggerFall1.png (136.86 KiB) Viewed 18757 times

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pango
Posts: 2648
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
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Re: Birds in Daggerfall 2.0

Post by pango »

Welcome back :D

Those new models look very nice!

P.S.: Works perfectly with Daggerfall 0.8.2 under Linux. It adds so much to the mood, I love it :)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Kamer
Posts: 495
Joined: Mon Mar 05, 2018 9:26 pm

Re: Birds in Daggerfall 2.0

Post by Kamer »

One of my favorite mods, glad to see it return and it really gives life to Daggerfall.

Spoiler!
Image

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InconsolableCellist
Posts: 95
Joined: Mon Mar 23, 2015 6:00 am

Re: Birds in Daggerfall 2.0

Post by InconsolableCellist »

I just installed this and it's great! Adds a nice little touch of atmosphere.

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King of Worms
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Re: Birds in Daggerfall 2.0

Post by King of Worms »

Awesome, and its great the code is open now, so it will not get obsolette by a DFU update as the previous versions.
Great job, thank you Uncanny!

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Aleryn
Posts: 88
Joined: Fri Dec 14, 2018 6:59 am

Re: Birds in Daggerfall 2.0

Post by Aleryn »

This adds so much subtle life to regular play. Thank you for this.

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mikeprichard
Posts: 1037
Joined: Sun Feb 19, 2017 6:49 pm

Re: Birds in Daggerfall 2.0

Post by mikeprichard »

Woah, Uncanny Valley's back! So pleased to see this mod alive again. Hope (s)he's able to find time to keep it working until at least DFU 1.0 if needed. :)

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Midknightprince
Posts: 1292
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Birds in Daggerfall 2.0

Post by Midknightprince »

Thank you thank you thank you, love it !
Check out my YouTube Channel!

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Vondur
Posts: 44
Joined: Wed Jun 05, 2019 10:31 pm

Re: Birds in Daggerfall 2.0

Post by Vondur »

Great! Does more for the game than than I imagined.
Adventure Art: https://www.youtube.com/channel/UCLFHRO ... VAelOQrl3Q

Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU

Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0

Mephilis78
Posts: 5
Joined: Wed Aug 21, 2019 3:43 am

Re: Birds in Daggerfall 2.0

Post by Mephilis78 »

I'll try it, as long as there are no cliff racers involved..... hopefully Barenziah didn't bring any of those with her to wayrest.

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