Birds in Daggerfall 2.0

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King of Worms
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Re: Birds in Daggerfall 2.0

Post by King of Worms » Tue Oct 15, 2019 10:50 am

Hi UV, and chance to implement the birds dropping actual shadows on the ground?

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Uncanny_Valley
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Re: Birds in Daggerfall 2.0

Post by Uncanny_Valley » Tue Oct 15, 2019 6:15 pm

I did consider enabling shadows, but you would rarely notice them, and when you did, they just looked wierd. It doesnt look natural and it drains performance.

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King of Worms
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Re: Birds in Daggerfall 2.0

Post by King of Worms » Tue Oct 15, 2019 7:49 pm

Uncanny_Valley wrote:
Tue Oct 15, 2019 6:15 pm
I did consider enabling shadows, but you would rarely notice them, and when you did, they just looked wierd. It doesnt look natural and it drains performance.
Ok I will believe you on that, thanks for a reply :)

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Midknightprince
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Re: Birds in Daggerfall 2.0

Post by Midknightprince » Thu Oct 24, 2019 7:21 pm

I'm gonna say this, and I know I'm late..

THANK YOU FOR FIXING IT
Check out my YouTube Channel!

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Dracosophy
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Re: Birds in Daggerfall 2.0

Post by Dracosophy » Mon Nov 11, 2019 9:23 pm

Aye thanks, I only saw the old thread and was sad... but now i'm happy.

I actually appreciate some shadows for birds in the other TES games... but to each his own.

Also; bring on the cliff racers! Being on edge when you hear that sound is somewhat exciting... though maybe only put them in a certain region(s), so we can easily avoid them should we get tired of the "thrill". :mrgreen:
Draco - meaning, snake, serpent, or dragon
sophy - meaning, science of, truth, or study of

Narf the Mouse
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Re: Birds in Daggerfall 2.0

Post by Narf the Mouse » Tue Nov 12, 2019 1:16 am

Dracosophy wrote:
Mon Nov 11, 2019 9:23 pm
Aye thanks, I only saw the old thread and was sad... but now i'm happy.

I actually appreciate some shadows for birds in the other TES games... but to each his own.

Also; bring on the cliff racers! Being on edge when you hear that sound is somewhat exciting... though maybe only put them in a certain region(s), so we can easily avoid them should we get tired of the "thrill". :mrgreen:
Oh, and after you advocate bringing those vile creatures to western Tamriel, I suppose next you'll want tribbles, too?! :P :D
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Dracosophy
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Re: Birds in Daggerfall 2.0

Post by Dracosophy » Tue Nov 12, 2019 2:40 am

Cliff Racers, Tribbles, and Ewoks too! Let's not forget Ewoks! ahahahh
<3 Ewok's Adventure Caravan Of Courage, (Battle For Endor is dark and sad, but also awesome)

Really animating that one raven/crow that likes to sit on the signpost would be cool though, along with maybe some vultures and ...
UNDEAD BIRDS! Yes you heard me; we're going full-on Dwarf Fortress undead-craziness here- they feel no pain, and have no fear (hmm or just more cliff racers maybe? lol), and their body parts re-animate and attack you till you smash them into dust! Weeeeeeeeee!
Draco - meaning, snake, serpent, or dragon
sophy - meaning, science of, truth, or study of

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