[MOD] Roleplay & Realism (modular)
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Roleplay & Realism mod pack
Not much I can do about that, all I've done is attach an action to a set of model ids. If the replacements don't allow this to work, then I think it's an probably an issue with the models.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
-
- Posts: 281
- Joined: Thu Jul 18, 2019 6:07 pm
Re: Roleplay & Realism mod pack
Galloping horses could be a neat add to this MOD
I've been always wondering why in Daggerfall my horse cannot gallop, but just trot.
I mean, if I'm on foot, if I keep pressed left Shift I can sprint, but if I keep pressed left Shift while mounting my horse, it just keep trotting
The best thing while you are riding a horse is galloping, why it's not possible? It could be very useful for crossing huge cities
I've been always wondering why in Daggerfall my horse cannot gallop, but just trot.
I mean, if I'm on foot, if I keep pressed left Shift I can sprint, but if I keep pressed left Shift while mounting my horse, it just keep trotting
The best thing while you are riding a horse is galloping, why it's not possible? It could be very useful for crossing huge cities
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Roleplay & Realism mod pack
one idea I would like to throw in is that while near a burning fireplace the chance of being interrupted while sleeping could be reduced
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Roleplay & Realism mod pack
That would be really great!!!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Vondur
- Posts: 56
- Joined: Wed Jun 05, 2019 10:31 pm
Re: Roleplay & Realism mod pack
I realised something in my Mad Genius playthrough. The Wagons price needs to be balanced way up. First off it should be way more expensive than a horse since you get a horse with it! Secondly its such a important object, its almost like a house or a ship.
It should be 5-10k imo. Its such a important thing in games like this to have those kinds of key items to strive for, it gives purpose.
It should be 5-10k imo. Its such a important thing in games like this to have those kinds of key items to strive for, it gives purpose.
Adventure Art: https://www.youtube.com/channel/UCLFHRO ... VAelOQrl3Q
Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU
Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0
Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU
Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Roleplay & Realism mod pack
Yes that makes sense, might be even a core feature but I doubt Interkarma will be up for it.
If he isnt it would fit very well in this pack.
Great idea!
If he isnt it would fit very well in this pack.
Great idea!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Roleplay & Realism mod pack
The cart horse is slower, in case you didn't realise. It also cannot jump. That's why the horse is a lot more expensive.. a thoroughbred is very valuable. Some cart horse not so much. Having said that 150 is very cheap. but it's a one time purchase so not sure I care much.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Orbarth
- Posts: 61
- Joined: Wed Aug 07, 2019 10:37 pm
Re: Roleplay & Realism mod pack
That's a great idea, as currently the difference of speed between horse and cart's horse is barely noticable.Firebrand wrote: ↑Tue Aug 20, 2019 10:15 am Galloping horses could be a neat add to this MOD
I've been always wondering why in Daggerfall my horse cannot gallop, but just trot.
I mean, if I'm on foot, if I keep pressed left Shift I can sprint, but if I keep pressed left Shift while mounting my horse, it just keep trotting
The best thing while you are riding a horse is galloping, why it's not possible? It could be very useful for crossing huge cities
And with this kind of increased speed froom a galloping horse would enable some good real time wilderness travel too, what the current horse speed does not make much fun if you're not using the tedious travel mod.
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Roleplay & Realism mod pack
It's significant, but not enough for most ppl to notice. Basically it matches classic. Maybe faster horse would be a good fit for the mod.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
-
- Posts: 281
- Joined: Thu Jul 18, 2019 6:07 pm