[MOD] Roleplay & Realism (modular)

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut »

Also regen doesn't achieve the desired effect at all. The point is to not be able to bandage oneself instantly.. so you have to find a place and time where you won't be disturbed.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Ralzar
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Re: Roleplay & Realism mod pack

Post by Ralzar »

The regen effect was just so you couldn't instantly heal yourself with bandages, but it still gave a healing effect. Because applying a regen effect has 't got much to say if you are mid-combat. It needs time to actually benefit you.

What I'm trying to avoid is the Skyrim cheese-wheel effect, where you pause while someone is hitting you to eat 100 cheeses to get up to 100% health.

Edit: The equivalent here would be to pause mid combat to use 100 bandages, turning yourself into a mummy :D

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Aleryn
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Re: Roleplay & Realism mod pack

Post by Aleryn »

Thank you for the addition of bandage functionality. Especially the choice of it taking time to be effective. Reminds me a lot of how the OLD MMORPG Ultima Online handled it.

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King of Worms
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Re: Roleplay & Realism mod pack

Post by King of Worms »

I love how the advanced horseriding and its terrain following part works great when jumping on the horse. The horse head makes a nice dive movements as you jump. It might not be intentional, but it looks great :) I use the biggest value for the smooting, makes it feel better than default IMHO.

Now as always, I was thinking on making it even better :twisted:

I come up with this tweak. When you turn left or right on a horse, the horse head should be lagging a bit behind, having its own inertia.

So if you turn right, the horse head gets off the center of the screen to the left a bit, and than transfers smoothly towards the center again, in a new direction.

When u turn left, head gets a bit to the right and than slowly centers again.

This is to give a horse a bit of left/right inertia, same as it is done in modern games, where weapons have this inertia and lag a bit behind the camera. It will create this effect of horse being independent of the camera/body. Not being 100% rigid.

Firebrand
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Re: Roleplay & Realism mod pack

Post by Firebrand »

King of Worms wrote: Sat Oct 26, 2019 9:16 pm I love how the advanced horseriding and its terrain following part works great when jumping on the horse. The horse head makes a nice dive movements as you jump. It might not be intentional, but it looks great :) I use the biggest value for the smooting, makes it feel better than default IMHO.

Now as always, I was thinking on making it even better :twisted:

I come up with this tweak. When you turn left or right on a horse, the horse head should be lagging a bit behind, having its own inertia.

So if you turn right, the horse head gets off the center of the screen to the left a bit, and than transfers smoothly towards the center again, in a new direction.

When u turn left, head gets a bit to the right and than slowly centers again.

This is to give a horse a bit of left/right inertia, same as it is done in modern games, where weapons have this inertia and lag a bit behind the camera. It will create this effect of horse being independent of the camera/body. Not being 100% rigid.
Cool 8-)

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut »

That's a good idea, but I'm quite busy with what I'm doing so I'll just add it to my (long) todo list for now. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Ralzar
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Re: Roleplay & Realism mod pack

Post by Ralzar »

I made a rather extensive list of horse/wagon mod ideas a little while back which goes in much the same vein about the controls.

viewtopic.php?f=12&t=2900

Firebrand
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Re: Roleplay & Realism mod pack

Post by Firebrand »

Hazelnut wrote: Sun Oct 27, 2019 10:15 am That's a good idea, but I'm quite busy with what I'm doing so I'll just add it to my (long) todo list for now. :)
And it all started with Clickable beds :lol:

Narf the Mouse
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Re: Roleplay & Realism mod pack

Post by Narf the Mouse »

So to turn a horse to the right, first you turn its head to the right; and vice-versa for left. So the horse head should actually be ahead of where you're turning.

If you want to turn a horse to the right, and its head goes left, well, you're outvoted by at least a dozen hundred pounds. ;)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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King of Worms
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Re: Roleplay & Realism mod pack

Post by King of Worms »

So to turn a horse to the right, first you turn its head to the right; and vice-versa for left. So the horse head should actually be ahead of where you're turning.
Lol no, its something else plus its exactly the other way

Basically this gives a horse a inertia. So if you make a turn right, the horse head will actually move a bit to the left while you do so, because he has that forward momentum.

Like in this video, 2nd half is with enabled Inertia. Its mostly noticeable at the left-right movements.

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