Roleplay & Realism mod pack

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut » Tue Aug 13, 2019 11:59 am

Not much I can do about that, all I've done is attach an action to a set of model ids. If the replacements don't allow this to work, then I think it's an probably an issue with the models.

Firebrand
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Re: Roleplay & Realism mod pack

Post by Firebrand » Tue Aug 20, 2019 10:15 am

Galloping horses could be a neat add to this MOD 8-)

I've been always wondering why in Daggerfall my horse cannot gallop, but just trot.
I mean, if I'm on foot, if I keep pressed left Shift I can sprint, but if I keep pressed left Shift while mounting my horse, it just keep trotting :?

The best thing while you are riding a horse is galloping, why it's not possible? It could be very useful for crossing huge cities :)

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Nystul
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Re: Roleplay & Realism mod pack

Post by Nystul » Tue Aug 20, 2019 12:09 pm

one idea I would like to throw in is that while near a burning fireplace the chance of being interrupted while sleeping could be reduced

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King of Worms
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Re: Roleplay & Realism mod pack

Post by King of Worms » Tue Aug 20, 2019 2:07 pm

Nystul wrote:
Tue Aug 20, 2019 12:09 pm
one idea I would like to throw in is that while near a burning fireplace the chance of being interrupted while sleeping could be reduced
That would be really great!!!

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Vondur
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Re: Roleplay & Realism mod pack

Post by Vondur » Sun Aug 25, 2019 1:19 pm

I realised something in my Mad Genius playthrough. The Wagons price needs to be balanced way up. First off it should be way more expensive than a horse since you get a horse with it! Secondly its such a important object, its almost like a house or a ship.

It should be 5-10k imo. Its such a important thing in games like this to have those kinds of key items to strive for, it gives purpose.
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King of Worms
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Re: Roleplay & Realism mod pack

Post by King of Worms » Sun Aug 25, 2019 2:34 pm

Yes that makes sense, might be even a core feature but I doubt Interkarma will be up for it.
If he isnt it would fit very well in this pack.
Great idea!

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut » Mon Aug 26, 2019 9:51 am

The cart horse is slower, in case you didn't realise. It also cannot jump. That's why the horse is a lot more expensive.. a thoroughbred is very valuable. Some cart horse not so much. Having said that 150 is very cheap. but it's a one time purchase so not sure I care much.

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Orbarth
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Re: Roleplay & Realism mod pack

Post by Orbarth » Wed Aug 28, 2019 12:48 am

Firebrand wrote:
Tue Aug 20, 2019 10:15 am
Galloping horses could be a neat add to this MOD 8-)

I've been always wondering why in Daggerfall my horse cannot gallop, but just trot.
I mean, if I'm on foot, if I keep pressed left Shift I can sprint, but if I keep pressed left Shift while mounting my horse, it just keep trotting :?

The best thing while you are riding a horse is galloping, why it's not possible? It could be very useful for crossing huge cities :)
That's a great idea, as currently the difference of speed between horse and cart's horse is barely noticable.
And with this kind of increased speed froom a galloping horse would enable some good real time wilderness travel too, what the current horse speed does not make much fun if you're not using the tedious travel mod.

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Hazelnut
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Re: Roleplay & Realism mod pack

Post by Hazelnut » Wed Aug 28, 2019 11:51 am

It's significant, but not enough for most ppl to notice. Basically it matches classic. Maybe faster horse would be a good fit for the mod.

Firebrand
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Re: Roleplay & Realism mod pack

Post by Firebrand » Wed Aug 28, 2019 3:02 pm

Hazelnut wrote:
Wed Aug 28, 2019 11:51 am
It's significant, but not enough for most ppl to notice. Basically it matches classic. Maybe faster horse would be a good fit for the mod.
For sure, a real horse can sprint faster than the one in current Daggerfall :)

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