[MOD] Roleplay & Realism (modular)

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
Ralzar
Posts: 974
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Roleplay & Realism mod pack

Post by Ralzar » Fri Feb 21, 2020 3:56 pm

Eeeh, well see. I don't use Dream, so didn't really even think about that :D
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

hello
Posts: 36
Joined: Sun Jan 20, 2019 8:18 pm

Re: [MOD] Roleplay & Realism mod pack

Post by hello » Fri Feb 21, 2020 6:50 pm

simply amazing update, thanks!! finally models make sense :D
edit: just played around with the trampling, it's so cool! thanks so much

KhajiitCanHaveSalami
Posts: 3
Joined: Sat Feb 22, 2020 5:29 am

Re: [MOD] Roleplay & Realism mod pack

Post by KhajiitCanHaveSalami » Sat Feb 22, 2020 5:48 am

Hello! I'm fairly new to Daggerfall Unity so I'm asking if it's safe to just replace the old roleplayrealism.dfmod with the new one or will it break the gamesaves? :)

User avatar
Ralzar
Posts: 974
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Roleplay & Realism mod pack

Post by Ralzar » Sat Feb 22, 2020 5:50 am

That should work fine.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

KhajiitCanHaveSalami
Posts: 3
Joined: Sat Feb 22, 2020 5:29 am

Re: [MOD] Roleplay & Realism mod pack

Post by KhajiitCanHaveSalami » Sat Feb 22, 2020 5:51 am

Okay, thanks! :D

User avatar
King of Worms
Posts: 3041
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] Roleplay & Realism mod pack

Post by King of Worms » Sat Feb 22, 2020 3:14 pm

Can we get a Updated appearance remix image of BEFORE... now we have after only. Thank you. It will help me and maybe others realize what this is about more easily.

User avatar
Hazelnut
Posts: 2130
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: [MOD] Roleplay & Realism mod pack

Post by Hazelnut » Sat Feb 22, 2020 4:12 pm

Here you go, shows the before appearances below the remixed ones.
Attachments
Screenshot from 2020-02-22 16-11-50.png
Screenshot from 2020-02-22 16-11-50.png (135.93 KiB) Viewed 211 times
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Ralzar
Posts: 974
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Roleplay & Realism mod pack

Post by Ralzar » Sun Feb 23, 2020 9:19 am

I think I just ran into a bug with the Encumbrance mechanic. Although strictly speaking it's a bug/fault with Daggerfall:

If you buff your STR with magic, you increase your encumberance. If you then take off the buff while encumbered, you are carrying more than you max weight and the Speed debuff does not happen.

encumb.PNG
encumb.PNG (203.92 KiB) Viewed 162 times
Edit: I'm thinking being encumbered over your max should cause some kind of pretty severe effect. Like continuous fatigue damage or just setting SPD to 5, or both. Maybe with a little floaty text saying "You are carrying too much..."
Last edited by Ralzar on Sun Feb 23, 2020 10:00 am, edited 1 time in total.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
King of Worms
Posts: 3041
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] Roleplay & Realism mod pack

Post by King of Worms » Sun Feb 23, 2020 9:30 am

So the sorcerers before used to carry full armor and war hammers? :D

User avatar
Ralzar
Posts: 974
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Roleplay & Realism mod pack

Post by Ralzar » Sun Feb 23, 2020 10:01 am

King of Worms wrote:
Sun Feb 23, 2020 9:30 am
So the sorcerers before used to carry full armor and war hammers? :D
Yup. AND they were the only ones to use the only full-armored sprite.
AND that sprite does not have animation frames for spell casting...

When Hazelnut made me aware of it I started suspecting this is another screw-up in the original DF where sprites were not allocated correctly.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

Post Reply