Re: Roleplay & Realism mod pack
Posted: Thu Aug 29, 2019 7:19 pm
Actually the cart currently is same speed, as it wasn't implemented when the motor stuff was done as I thought it had been. Have submitted a fix.
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Actually the cart currently is same speed, as it wasn't implemented when the motor stuff was done as I thought it had been. Have submitted a fix.
Sweet but I have to know, will this have an effect on horse riding with Tedious Travel mod?Hazelnut wrote: ↑Tue Sep 03, 2019 11:15 pm Hope you enjoy. Just so you know a new version will be released this weekend including a third module... I'm really excited about this one as it's much more complex than the existing two are.
By popular request, and also me finally getting around to some of the changes I intended to do on the part of the game that was the first thing I implemented for DFU 2 years ago now!
Enhanced horse riding!!
- Galloping is now possible when riding the horse. Be very careful galloping around populated areas though, as you will trample civilians to death if you hit them! At slower speeds they can dodge, but galloping horses are too fast. If you kill civilians with your horse, you'll be chased by the city watch and possibly arrested for assault.
- Horse riding presentation enhanced to look less silly when looking up or down. It's still based on the Daggerfall animated horse head graphics, so don't go expecting fancy new textures or 3d models or anything... is just some code. It's pretty cool though. It limits your ability to look down while riding, and affects cart riding as well.
- Charging enemies for some damage is planned but not yet implemented. Hope to do this before the weekend.
Awesome!Hazelnut wrote: Hope you enjoy. Just so you know a new version will be released this weekend including a third module... I'm really excited about this one as it's much more complex than the existing two are.
By popular request, and also me finally getting around to some of the changes I intended to do on the part of the game that was the first thing I implemented for DFU 2 years ago now!
Enhanced horse riding!!
- Galloping is now possible when riding the horse. Be very careful galloping around populated areas though, as you will trample civilians to death if you hit them! At slower speeds they can dodge, but galloping horses are too fast. If you kill civilians with your horse, you'll be chased by the city watch and possibly arrested for assault.
- Horse riding presentation enhanced to look less silly when looking up or down. It's still based on the Daggerfall animated horse head graphics, so don't go expecting fancy new textures or 3d models or anything... is just some code. It's pretty cool though. It limits your ability to look down while riding, and affects cart riding as well.
- Charging enemies for some damage is planned but not yet implemented. Hope to do this before the weekend.
That's super cool! This could add meaningful choices, in situations where time is essential.
It will not affect tedious travel in any way, shape or form as far as I know. It just means you can sprint while riding the horse. I am assuming TT has the player walk, and this doesn't change because you're riding a horse.Firebrand wrote: ↑Wed Sep 04, 2019 9:17 amThat's super cool! This could add meaningful choices, in situations where time is essential.
However, how do we know when our horse is getting tired? Will there be an indicator on screen? A bar decreasing? or, maybe, a "tired horse" or "super tired horse icon"?