[WIP]Airships - Update 0.2.4 (22 Feb 2020)

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Dubiousintent
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Re: [WIP]Airships - Update 0.2.4 (22-02-2020)

Post by Dubiousintent » Tue Mar 03, 2020 1:41 pm

Re: your suggested improvements. My two cents.

1. "Default speed" should initially be either be a mod setting the player can select, or based upon distance to be traveled. We're using airships to cover long distances more quickly most of the time. But I can see a case for "survey" cruising at slower speeds.

2. An altitude display is only of use if you can compare that of the keel of the airship with that of the ground. But since you are controlling from the "top deck", you can't really see the ground anyway, so there isn't any practical difference between a "land ship" button and the "difference in altitude" display. Keep it simple and just go with a button. Such a display would be an interesting visual but not very practical.

Now if you are still intending to provide for "ship to ship" boarding actions, that is a different story, but much more complex to implement (3D convergence).

3. Why isn't "Real Grass" being replaced with VWD/LOD textures during flight? Beyond a certain height, the practical difference from "background" level of detail is nil. Shouldn't the game engine be determining that anyway?

4. A need for "fuel" is one possibility, but why not simply use the existing "fatigue" mechanic of the "Filling Food" mod? Like a modern day bus, the ship stops at taverns along the way for "rest breaks" based upon the player fatigue/endurance level.

Overall, those are some nice improvement ideas.

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Midknightprince
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Re: [WIP]Airships - Update 0.2.4 (22 Feb 2020)

Post by Midknightprince » Tue Mar 17, 2020 7:46 pm

HOLD THE PHONE, there's an update !
Check out my YouTube Channel!

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King of Worms
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Re: [WIP]Airships - Update 0.2.4 (22-02-2020)

Post by King of Worms » Thu Mar 19, 2020 9:41 pm

3. Why isn't "Real Grass" being replaced with VWD/LOD textures during flight? Beyond a certain height, the practical difference from "background" level of detail is nil. Shouldn't the game engine be determining that anyway?
Really, if this mod can turn the grass mod off (or set the quality to 0) while you are boarding the ship, it would help the world to stream better. Ive tested it and turning grass off yielded a better performance with no visual difference.

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