[MOD] Improved Interior Lighting [October 2020 - v1.0.3]
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: [MOD] Improved Interior Lighting
Glad to hear it's still working without potential issues, at least for now. I don't really do Discord, but if anyone wants to get in touch with the author to see if he would be interested in "future-proofing" the mod by releasing the source, that would be good!
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: [MOD] Improved Interior Lighting
There's actually a link to the github in the OP: https://github.com/ShortBeard/DFUnity_I ... ior_Lightsmikeprichard wrote: ↑Thu Apr 16, 2020 2:11 pm Glad to hear it's still working without potential issues, at least for now. I don't really do Discord, but if anyone wants to get in touch with the author to see if he would be interested in "future-proofing" the mod by releasing the source, that would be good!
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
- pango
- Posts: 3347
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Re: [MOD] Improved Interior Lighting
There's some incompatibiltiy issue between this mod and the (partially-)transparent NPCs (ghosts, wraiths) added in 0.10.24:
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Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Improved Interior Lighting
Hm, I wonder what could be causing that. I based part of my Torch Taker code off this mod. As far as I remember, all it really does is strip out all the light sources and then place new lightsources with other strength and hue values.
- King of Worms
- Posts: 4752
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Re: [MOD] Improved Interior Lighting
It makes the mob sprite canvas visible for some reason in this specific case of ghosts having the alpha transparency.
It somehow applies the semi-transparency of the mob to the canvas, which should be 100% transparent and invisible.
And at the same time, it makes the mob non-transparent.
But dont ask me why
It somehow applies the semi-transparency of the mob to the canvas, which should be 100% transparent and invisible.
And at the same time, it makes the mob non-transparent.
But dont ask me why
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
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DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
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- Posts: 15
- Joined: Tue Jul 28, 2020 11:39 am
Re: [MOD] Improved Interior Lighting
If you turn the mob shadow casting option off in the Improved Interior Lighting mod, this black square bug goes away. I assume it’s an issue with shadows and these new ghost models.
I literally took screenshots of this yesterday and was going to post them here. Weird.
Edit- The Option is actually under “Dungeons,” and is called “Enemy Shadows.” Turn this off and the black squares go away.
I literally took screenshots of this yesterday and was going to post them here. Weird.
Edit- The Option is actually under “Dungeons,” and is called “Enemy Shadows.” Turn this off and the black squares go away.
- pango
- Posts: 3347
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Re: [MOD] Improved Interior Lighting
You're correct.
But what's kinda unfortunate is, without that mod enemies do have shadows (except ghosts, wraiths and vampires I think, that don't have a shadow on purpose); Whereas with this mod and this setting off, enemies indeed all lose their shadows...
But what's kinda unfortunate is, without that mod enemies do have shadows (except ghosts, wraiths and vampires I think, that don't have a shadow on purpose); Whereas with this mod and this setting off, enemies indeed all lose their shadows...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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- Posts: 15
- Joined: Tue Jul 28, 2020 11:39 am
Re: [MOD] Improved Interior Lighting
Aye, it’s disappointing. Maybe knowing it’s the shadow setting causing the problem on those new models for some reason is enough to be a starting point for the modder or some other skilled programmer here to begin looking for a fix? Here’s hoping!
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: [MOD] Improved Interior Lighting
That shadow problem indeed is very depressing. DFU loses lots of its visual appeal without this mod.
Edit: Would it be possible to get an option or files to change those transparent enemies back to what they were before 0.10.24?
Edit: Would it be possible to get an option or files to change those transparent enemies back to what they were before 0.10.24?
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- Posts: 374
- Joined: Wed Oct 02, 2019 6:26 am
Re: [MOD] Improved Interior Lighting
i cant seem to change my players torch color.
im also not 100% sure its working, whats a huge tell to know if its working? i guess just shadows?
Thanks
im also not 100% sure its working, whats a huge tell to know if its working? i guess just shadows?
Thanks