I hate to be THAT person but..
Im 100% certain this mod with a dream combined is causing me a bug. EDIT: I even found the solution to this, its described bellow
I tryed no mods - no bug.
Only dream mod - no bug.
Than I enabled Improved light as well and BAMM I got the bug immediately.
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How the bug looks like?
To reproduce. I 1st load a save somewhere outside. Than I load a save in a dungeon. And this results in a black screen. A can turn around, I see the compass moving. When I press ESC I can see the options tab and I can suddenly also see the 3d view in the background. The game works, sound works, I just cant see anything untill I press ESC.
I had one save in the dungeon by the exit. So I managed to click the exit and I appeared outside and I was able to see...
It also messes up the saves. And when this bug appears, you can no longer load.
So its a bit complex situation :X
I will add these two saves:
1st is outside in the winter - load it
Than load the 2nd one in the dungeon:
Maybe try it few times...
No idea what is happening
Ive created 2 logs
1st is called WITH BUG. Thats DREAM and Lights mods.
I start the game, load 1st save outside, 2nd save inside, get black screen and exit the game¨
2nd is called WITHOUT BUG. Thats just a DREAM mod
I do the same - start game, load game outside, than inside, all ok, exit
I hope this might help?
- LOGS.rar
- (11.75 KiB) Downloaded 127 times
I think this part is describing the bug:
UnityException: Transform child out of bounds
at (wrapper managed-to-native) UnityEngine.Transform:GetChild (int)
at ImprovedInteriorLighting.ImproveFireplaces.AddLightsToFireplaces (DaggerfallWorkshop.Game.TransitionEventArgs args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.PlayerEnterExit/OnTransitionDungeonInteriorEventHandler:invoke_void__this___PlayerEnterExit/TransitionEventArgs (DaggerfallWorkshop.Game.PlayerEnterExit/TransitionEventArgs)
at DaggerfallWorkshop.Game.PlayerEnterExit.RaiseOnTransitionDungeonInteriorEvent (StaticDoor staticDoor, DaggerfallWorkshop.DaggerfallDungeon daggerfallDungeon) [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.PlayerEnterExit.StartDungeonInterior (DFLocation location, Boolean preferEnterMarker, Boolean importEnemies) [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.PlayerEnterExit+<Respawner>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
So.. I understand jack about what is written there but I see "improve fireplaces, add light to fireplaces" etc... so I went to options of the mod, disabled adding the light to fireplaces in dungeons and...
the bug is gone.
Lol... so there it is. Im quite proud of myself now
Now I can finally rest assured its not something on my side of modding...