[MOD] Daggerfall Skyshards

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Uncanny_Valley
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[MOD] Daggerfall Skyshards

Post by Uncanny_Valley » Sat Sep 21, 2019 7:50 pm

Mod: Daggerfall Skyshards
Mod Version: 1.00
Mod Creator: Uncanny Valley

Adds 168 Skyshards scattered around the world. For each third that you find and activate, you gain a +1 ability bonus (Strength, Intelligence, Agility, etc...) in a pre-determined order. All Skyshards are located outside; some close to civilization, others far of in the wilderness.

Hints:
You can find your first shard outside Privatee'r hold.
Skyshards emit a strong blue light, which makes them easier to spot at night. And even if you can't see one, you might still be able to hear it...

Compatibility:
No known compatibility issue with other mods

Download:
https://www.nexusmods.com/daggerfallunity/mods/24/

Installation instructions
1.Unzip and open the folder that matches your operating system (Windows/OSX/Linux)
2.Copy the "daggerfall skyshards.dfmod" into your DaggerfallUnity_Data\StreamingAssets\Mods folder
3.Make sure the mod is enabled and "Mod system" is enabled in the starting menu under "Advanced -> Enhancements"

DaggerfallSkyshards01.png
DaggerfallSkyshards01.png (1.68 MiB) Viewed 5836 times
DaggerfallSkyshards04 - small.png
DaggerfallSkyshards04 - small.png (844.08 KiB) Viewed 5836 times
DaggerfallSkyshards03_small.png
DaggerfallSkyshards03_small.png (613.19 KiB) Viewed 5836 times
Last edited by Uncanny_Valley on Sat Sep 21, 2019 8:03 pm, edited 1 time in total.

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Jay_H
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Re: Daggerfall Skyshards

Post by Jay_H » Sat Sep 21, 2019 8:00 pm

I trust there's no reason I shouldn't move this into Released Mods? ;)

An excellent addition. Tamriel Scavenger Hunt, begin!
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

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pango
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Re: [MOD] Daggerfall Skyshards

Post by pango » Sat Sep 21, 2019 8:16 pm

I love the idea! Gives an incentive to explore the world
Just what I needed for my addiction :)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: [MOD] Daggerfall Skyshards

Post by King of Worms » Sat Sep 21, 2019 9:41 pm

Very nice surprise as always with Uncanny :)
Thank you!

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Midknightprince
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Re: [MOD] Daggerfall Skyshards

Post by Midknightprince » Sat Sep 21, 2019 11:22 pm

Sweet
Check out my YouTube Channel!

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Betsujin
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Re: [MOD] Daggerfall Skyshards

Post by Betsujin » Sun Sep 22, 2019 6:46 am

Looks like it will have really good synergy with Tedious Travel!

Dalebvr
Posts: 38
Joined: Wed May 22, 2019 9:52 pm

Re: [MOD] Daggerfall Skyshards

Post by Dalebvr » Sun Sep 22, 2019 11:00 am

Okay, this is evil. Dragging all the completist newbies out into the wilds of DF, getting them lost and searching, marching on and on and on.......


I love it!

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OMightyBuggy
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Re: [MOD] Daggerfall Skyshards

Post by OMightyBuggy » Tue Sep 24, 2019 5:13 am

More content is always nice but this is GREAT!
Image

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pango
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Re: [MOD] Daggerfall Skyshards

Post by pango » Tue Sep 24, 2019 6:12 am

One in an obvious place...
Spoiler!
In Daggerfall Castle, no less!
2019-09-24 08-10-52.jpg
2019-09-24 08-10-52.jpg (155.97 KiB) Viewed 5221 times
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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OMightyBuggy
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Re: [MOD] Daggerfall Skyshards

Post by OMightyBuggy » Tue Sep 24, 2019 10:52 pm

pango wrote:
Tue Sep 24, 2019 6:12 am
One in an obvious place...
Spoiler!
In Daggerfall Castle, no less!
2019-09-24 08-10-52.jpg
I guess I should of checked there. XD
Image

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