[MOD] Daggerfall Skyshards

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Uncanny_Valley
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[MOD] Daggerfall Skyshards

Post by Uncanny_Valley »

Mod: Daggerfall Skyshards
Mod Version: 1.01
Mod Creator: Uncanny Valley

Adds 192 Skyshards scattered around the world. For each third that you find and activate, you gain a +1 ability bonus (Strength, Intelligence, Agility, etc...)
in a pre-determined order. All Skyshards are located outside; some close to civilization, others far of in the wilderness.

Tips:
You can find your first shard outside Privatee'r hold.
Skyshards emit a strong blue light which makes them easier to spot at night. They also emit a sound that can be heard from quite a distance.
When activating a skyhard, you will get a message on how many remain in that region. You can also activate alredy "claimed" skyshard to get the information again.
Climbing is a very useful skill with this mod. When arriving at a new location, find the highest structure and use it to survey your surroundings.

Update:
  • Added 24 more Skyshard (for a total of 192), most of which can be found in more easier to find locations
  • Tweaked the size of the lightbeam to make the Skyshard easier to see from a distance
  • *Optimized the graphics and code for better performance
Compatibility:
No known compatibility issue with other mods

Nexus Link:
https://www.nexusmods.com/daggerfallunity/mods/24

Installation instructions
1.Download the correct version that matches your operating system (Windows/OSX/Linux)
2.Copy the "daggerfall skyshards.dfmod" into your DaggerfallUnity_Data\StreamingAssets\Mods folder
3.Make sure the mod is enabled and "Mod system" is enabled in the starting menu under "Advanced -> Enhancements"
DaggerfallSkyshards07.png
DaggerfallSkyshards07.png (2 MiB) Viewed 6974 times
DaggerfallSkyshards06.png
DaggerfallSkyshards06.png (1.11 MiB) Viewed 6974 times
DaggerfallSkyshards03.png
DaggerfallSkyshards03.png (1.69 MiB) Viewed 6974 times
Last edited by Uncanny_Valley on Thu Sep 17, 2020 8:00 am, edited 6 times in total.

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Jay_H
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Re: Daggerfall Skyshards

Post by Jay_H »

I trust there's no reason I shouldn't move this into Released Mods? ;)

An excellent addition. Tamriel Scavenger Hunt, begin!

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pango
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Re: [MOD] Daggerfall Skyshards

Post by pango »

I love the idea! Gives an incentive to explore the world
Just what I needed for my addiction :)
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When a measure becomes a target, it ceases to be a good measure.
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King of Worms
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Re: [MOD] Daggerfall Skyshards

Post by King of Worms »

Very nice surprise as always with Uncanny :)
Thank you!

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Midknightprince
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Re: [MOD] Daggerfall Skyshards

Post by Midknightprince »

Sweet
Check out my YouTube Channel!

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Betsujin
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Re: [MOD] Daggerfall Skyshards

Post by Betsujin »

Looks like it will have really good synergy with Tedious Travel!

Dalebvr
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Re: [MOD] Daggerfall Skyshards

Post by Dalebvr »

Okay, this is evil. Dragging all the completist newbies out into the wilds of DF, getting them lost and searching, marching on and on and on.......


I love it!

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OMightyBuggy
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Re: [MOD] Daggerfall Skyshards

Post by OMightyBuggy »

More content is always nice but this is GREAT!
Image

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pango
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Re: [MOD] Daggerfall Skyshards

Post by pango »

One in an obvious place...
Spoiler!
In Daggerfall Castle, no less!
2019-09-24 08-10-52.jpg
2019-09-24 08-10-52.jpg (155.97 KiB) Viewed 13173 times
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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OMightyBuggy
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Re: [MOD] Daggerfall Skyshards

Post by OMightyBuggy »

pango wrote: Tue Sep 24, 2019 6:12 am One in an obvious place...
Spoiler!
In Daggerfall Castle, no less!
2019-09-24 08-10-52.jpg
I guess I should of checked there. XD
Image

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