[Mod] Taverns Redone

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Uncanny_Valley
Posts: 162
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Taverns Redone

Post by Uncanny_Valley » Sat Feb 08, 2020 1:46 pm

Updated to 0.13
  • Fixed issue with NPC:s being given the same names

Also updated the editor, which can be found here:
viewtopic.php?f=14&p=39597#p39597

haloterm
Posts: 101
Joined: Sat Feb 16, 2019 5:21 am

Re: [Mod] Taverns Redone

Post by haloterm » Sat Feb 08, 2020 2:16 pm

Uncanny_Valley wrote:
Sat Feb 08, 2020 1:46 pm
Updated to 0.13
  • Fixed issue with NPC:s being given the same names
Thank you! :)

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Helegad
Posts: 142
Joined: Sun Oct 07, 2018 6:24 am

Re: [Mod] Taverns Redone

Post by Helegad » Sun Feb 09, 2020 2:49 am

You lil ripper :mrgreen:

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Aleryn
Posts: 68
Joined: Fri Dec 14, 2018 6:59 am

Re: [Mod] Taverns Redone

Post by Aleryn » Fri Mar 06, 2020 6:40 am

I've noticed this mod spikes my GPU power draw by about 50% more when I enter some modified taverns, compared to anywhere else I've gone in the game.

I haven't edited or created maps in a long time in first person games - but it reminds me of when I'd leave a vertex open, undefined, or similar in older games. No clue if that sort of thing might be a factor here.

Any way, not a huge deal at all. Just contributing data.

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BadLuckBurt
Posts: 536
Joined: Sun Nov 05, 2017 8:30 pm

Re: [Mod] Taverns Redone

Post by BadLuckBurt » Fri Mar 06, 2020 6:49 am

Aleryn wrote:
Fri Mar 06, 2020 6:40 am
I've noticed this mod spikes my GPU power draw by about 50% more when I enter some modified taverns, compared to anywhere else I've gone in the game.

I haven't edited or created maps in a long time in first person games - but it reminds me of when I'd leave a vertex open, undefined, or similar in older games. No clue if that sort of thing might be a factor here.

Any way, not a huge deal at all. Just contributing data.
I havent really gotten around to using the mod myself but that may be due to added lights etc. Not sure what you mean by open or undefined vertex but thats probably not whats going on here as the mod only adds original models and billboards to the interiors
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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