[Mod] Taverns Redone

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Firebrand
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Re: [Mod] Taverns Redone

Post by Firebrand » Sun Dec 08, 2019 6:19 pm

King of Worms wrote:
Sun Dec 08, 2019 4:15 pm
I really like the new taverns, they now look the best from whole game :)

Only thing I miss are the naked ladies randomly placed at rooms or fireplaces. Is this on purpose or just a terrible accident? :lol:
Hmm, I am pretty sure I found them also with the MOD, but I didn't make a check in a specific tavern with a specific naked lady turning on and off the MOD.

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Seferoth
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Re: [Mod] Taverns Redone

Post by Seferoth » Sun Dec 08, 2019 6:30 pm

Tavern with no naked ladies is not a real tavern. :D
You can't have a nightmare if you never dream.

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King of Worms
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Re: [Mod] Taverns Redone

Post by King of Worms » Sun Dec 08, 2019 9:28 pm

I ran thru many various taverns and never met a topless lady, that made me worried about their safety and well being.

Also, it might be cool to insert some animated dancers to the taverns maybe. I mean, there are bards playing guitar and flutes, so the dancer might be appropriate.

If I may recommend these three... they have really great NSFW dancing skills, esp the last one :lol: Make em appear during the night only ofc... .)
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Uncanny_Valley
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Re: [Mod] Taverns Redone

Post by Uncanny_Valley » Sun Dec 08, 2019 10:34 pm

King of Worms wrote:
Sun Dec 08, 2019 4:15 pm
I really like the new taverns, they now look the best from whole game :)

Only thing I miss are the naked ladies randomly placed at rooms or fireplaces. Is this on purpose or just a terrible accident? :lol:
Weird, I have made very few changes to the npc:es in the tavern. Mostly moved them around to fit the new layouts. So there should be the same amount of naked ladies in the taverns as before, although I can't promise that they are the same amount of them specifically around fireplaces. But I will take your request into your consideration. ;)

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King of Worms
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Re: [Mod] Taverns Redone

Post by King of Worms » Sun Dec 08, 2019 11:33 pm

Oh maybe I was sounding the alarm too early, this was my impression tho. Thanks UV!

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Uncanny_Valley
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Re: [Mod] Taverns Redone

Post by Uncanny_Valley » Thu Dec 19, 2019 12:52 am

Mod updated to version 0.12.

This update :
  • 6 new taverns redone
  • Fixed issue with doors that caused their state to not be saved properly
  • More consistency in what objects are marked "containers"
  • Fixed a few floating or misplaced objects

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King of Worms
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Re: [Mod] Taverns Redone

Post by King of Worms » Thu Dec 19, 2019 11:35 am

Thanks for the update, these new taverns (all of them) are the best looking parts of Daggerfall now, really awesome job

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Aleryn
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Re: [Mod] Taverns Redone

Post by Aleryn » Thu Dec 19, 2019 4:37 pm

I'd like to say thank you as well, Uncanny_Valley. The gorgeous designs channel the feeling of finding a new bonfire in a Dark Souls game.

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TheLacus
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Re: [Mod] Taverns Redone

Post by TheLacus » Thu Dec 19, 2019 5:32 pm

Moved to Released Mods
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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Helegad
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Re: [Mod] Taverns Redone

Post by Helegad » Fri Jan 31, 2020 2:39 pm

Love the mod.

All of your taverns seem to be run by a series of closely-related clones though.

https://imgur.com/a/bSLtE0e

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