Mod Authors - Resource Register

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Post Reply
User avatar
Hazelnut
Posts: 2215
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Mod Authors - Resource Register

Post by Hazelnut » Sun Nov 17, 2019 12:21 pm

This is an informal register of identifier ranges and limited resources allocated/used by mod authors to try and avoid mod conflicts in the future. Unfortunately there are places where fixed IDs need to be used and only one mod can use each value. Please post requests for allocations in this thread, any other posts will be moved/deleted. You can request more than you need for future use like I've done, but be sensible please. I've only posted available ranges for location id's since that's a bit hard to discover - see the second post.

Guild groups (from FactionFile.GuildGroups enum)
GGroup0: Hazelnut

Global quest variables (see Quests-GlobalVars.txt)
none

Model IDs (only required for new models referenced by world data overrides)
43756: Hazelnut

Faction IDs (0-900 used by classic)
1000-1099: Hazelnut
57000-57099: BadLuckBurt

Location IDs
29600-29699: Hazelnut

Item Template Indexes (0-287 used by classic, 288-511 cannot use same id for virtual image archive)
512-529: Hazelnut
530-549: Ralzar
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Hazelnut
Posts: 2215
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Mod Authors - Resource Register

Post by Hazelnut » Sun Nov 17, 2019 12:26 pm

Location IDs available ranges not used by the classic world data:

1000-10000
29500-49999
50101-50999
51001-65535
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Kamer
Posts: 422
Joined: Mon Mar 05, 2018 9:26 pm

Re: Mod Authors - Resource Register

Post by Kamer » Sun Dec 01, 2019 10:56 pm

I'll reserve this spot. Will edit later.

User avatar
BadLuckBurt
Posts: 549
Joined: Sun Nov 05, 2017 8:30 pm

Re: Mod Authors - Resource Register

Post by BadLuckBurt » Mon Mar 23, 2020 6:53 pm

For bridges and dungeon models I'll take:

Model IDs

57000-57099
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

User avatar
Ralzar
Posts: 1198
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Mod Authors - Resource Register

Post by Ralzar » Tue Mar 24, 2020 10:15 am

Item Template Indexes
530-539: Ralzar
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
Ralzar
Posts: 1198
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Mod Authors - Resource Register

Post by Ralzar » Tue Mar 31, 2020 6:00 am

Ralzar wrote:
Tue Mar 24, 2020 10:15 am
Item Template Indexes
530-539: Ralzar
Adding another ten.


Item Template Indexes
530-549: Ralzar
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
herman2000
Posts: 17
Joined: Sun May 10, 2020 2:08 pm
Location: Dresden, Saxony, Germany
Contact:

Re: Mod Authors - Resource Register

Post by herman2000 » Mon May 11, 2020 6:50 pm

Then just in case, maybe now that location editing seems a quick and dirty possibility for me, I should "hog" some IDs?
for now, I think 50101-50300 should suit my current plan.

Post Reply