[MOD] Climates & Calories

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD]Climates & Cloaks

Post by Ralzar »

New version of Climates&Cloaks out

0.9.1
* Wet effects for swimming, wading, rain and snow that will make you colder.
* Cloaks protect against rain and snow. But if it's raining hard enough, it'll start to soak through.
* Cloaks split into Casual (light) and Formal (heavy) cloaks. For a small or large warmth bonus.
* Cloaks protect against extreme heat. Although with a heavy cloak it will probably even out.
* Argonian specific texts.
* Mod settings for changing some of the fancier features in the mod.

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Dubiousintent
Posts: 87
Joined: Wed Dec 11, 2019 12:41 am

Re: [MOD]Climates & Cloaks

Post by Dubiousintent »

I did indeed have two different C&C dfmod files. I uninstalled both, tested, and the messages disappeared. I then re-installed v0.8.5 without enabling it, and the messages remained gone. I then enabled it and the messages started up again, but this time stopped when I disabled it again. So it looks like the problem was caused by the slight change to the mod name (looked like an extra space slipped in) faking me into believing I had disabled it when only one was affected.

Thanks for the feedback. Now I can give v0.9.1 a try. :lol:

Jeoshua
Posts: 153
Joined: Tue Nov 26, 2019 7:25 am

Re: [MOD]Climates & Cloaks

Post by Jeoshua »

Yay! I helped!

Ralzar it was either a formatting change or a file name change. Really minor. But it bit me too, I just didn't mention it until just then because I was embarrassed I didn't see it sooner :lol:

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Aleryn
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Re: [MOD]Climates & Cloaks

Post by Aleryn »

Even more ways to die horribly from exposure! Thanks Ralzar!

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Ralzar
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Re: [MOD]Climates & Cloaks

Post by Ralzar »

Jeoshua wrote: Wed Dec 18, 2019 5:36 am Ralzar it was either a formatting change or a file name change. Really minor. But it bit me too, I just didn't mention it until just then because I was embarrassed I didn't see it sooner :lol:
Dammit, I have to check this later today. I'm betting it happened when I moved from devloping in 0.10.13 to 0.10.14. I didn't know how to migrate properly, so just moved the script file and created the next version of the mod as a new mod.

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Ralzar
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Location: Norway

Re: [MOD]Climates & Cloaks

Post by Ralzar »

Aleryn wrote: Wed Dec 18, 2019 5:59 am Even more ways to die horribly from exposure! Thanks Ralzar!
You're welcome! :lol:

You're all learning what my p&p rpg group allready knows: I hate player characters and want them to die horrible, un-heroic deaths. :twisted:

ZerioctheTank
Posts: 51
Joined: Mon Sep 16, 2019 2:06 am

Re: [MOD]Climates & Cloaks

Post by ZerioctheTank »

Ralzar wrote: Wed Dec 18, 2019 7:30 am
Aleryn wrote: Wed Dec 18, 2019 5:59 am Even more ways to die horribly from exposure! Thanks Ralzar!
You're welcome! :lol:

You're all learning what my p&p rpg group allready knows: I hate player characters and want them to die horrible, un-heroic deaths. :twisted:
We need more DMs like you in the world. All of these PG13 campaigns fantasy campaigns where the world bends to your every whim bore me to death.

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Ralzar
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Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD]Climates & Cloaks

Post by Ralzar »

ZerioctheTank wrote: Wed Dec 18, 2019 2:41 pm
Ralzar wrote: Wed Dec 18, 2019 7:30 am
Aleryn wrote: Wed Dec 18, 2019 5:59 am Even more ways to die horribly from exposure! Thanks Ralzar!
You're welcome! :lol:

You're all learning what my p&p rpg group allready knows: I hate player characters and want them to die horrible, un-heroic deaths. :twisted:
We need more DMs like you in the world. All of these PG13 campaigns fantasy campaigns where the world bends to your every whim bore me to death.
Haha, I run WFRP homebrew campaigns. One of my players is known for allways contracting bowel diseases with his characters :D
And I allways make sure to figure out some way to at least have a decent shot at killing them, otherwise they won't take the campaign seriously. So far I have a tally of:
* Torn apart by wolves.
* Killed in war a top a pile of corpses.
* Fell off a hellcanon on a bridge.
* Killed by skaven assassins.
* Tried to attain deamonhood, tricked by deamon and killed in a duel with it.
* Fell of the Cathedral Bell-tower while battling the Bad Guy.

In addition I sometimes run single-session adventures with pre-gen characters where the norm is complete or partial party-wipe.

I remember a guy at work showing me his custom metal miniature his whole group had ordered for their D&D character for their long-running campaign.
My reaction was: If you had brought that to my table I'd have brought a set of hardware tools for when he started getting disfigured...
:twisted:

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Ralzar
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Location: Norway

Re: [MOD]Climates & Cloaks

Post by Ralzar »

For the holidays I'm starting a new argonian character to test out C&C and LootRealism.
And while I'm at it, R&R, Ironman System, Unleveled Mobs etc.

Time to get a feeling for how this actually feels to a normal player. I hope I die a lot :D

Jeoshua
Posts: 153
Joined: Tue Nov 26, 2019 7:25 am

Re: [MOD]Climates & Cloaks

Post by Jeoshua »

I remember modding years ago for Morrowind, and always my tester would be an Argonian named Why-Me or Suffers-By-The-Gods or World-Breaker... Something to that end.

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