Re: Unleveled Mobs
Posted: Mon Jan 06, 2020 9:49 am
Please do it! I totally love your idea and think it is way more emersive than "Oh boy, there we go again! Another super badass enemy slain with one hit. Oh wait, his whole family is also joining!... all dead, there they go."L57 wrote: ↑Sun Jan 05, 2020 11:50 amThank you again, I managed to do this! Now I have one more question: how common are pre-set un-leveled opponents in the game? I have an idea to make ancient vampires and ancient liches rare and 'unique' encounters. Sacrificing some gameplay fun at higher levels probably — but instead get the feeling that you encounter some ancient evil guy who actually terrorize the surrounding lands, not just yet another enemy to kill.Jay_H wrote: ↑Thu Jan 02, 2020 10:27 pm If you want to learn how, I have my github repository publicly available. If you alter the tables and learn to set up the mod yourself in the Unity editor, you can create other editions.
Will it be enough to withdraw ancient liches/vampires from leveling lists completely to accomplish that? If I understand correctly, these guys still spawn as quest objectives and some pre-set enemies in dungeon blocks (who do not level) in this case. So the question is: how frequent are these pre-set enemies (namely ancient liches and ancient vampires)?
I'm afraid they may disappear almost completely and remain only as quest objectives, while I want to preserve some element of surprise due to these fixed enemies in dungeons. Hope for the vanilla design of the game in this regard
Having high level bad ass vampires and liches appear rarely but being filled to the brim with amazing loot would be more credible and get the player more exciting to finally see them and have a long, difficult fight.