Unleveled Mobs

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Post Reply
User avatar
Jay_H
Posts: 3257
Joined: Tue Aug 25, 2015 1:54 am

Re: Unleveled Mobs

Post by Jay_H » Tue Dec 10, 2019 2:25 am

I've included wereboars and werewolves in cities at night. I worried about making them too rare, so as to prevent players from contracting lycanthropy (I know that's a big pull in DF :D ). Vampires will be more or less omnipresent at night both inside and outside cities, but werethings have been harder to balance.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

User avatar
Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Unleveled Mobs

Post by Seferoth » Tue Dec 10, 2019 2:32 am

Jay_H wrote:
Tue Dec 10, 2019 2:25 am
I've included wereboars and werewolves in cities at night. I worried about making them too rare, so as to prevent players from contracting lycanthropy (I know that's a big pull in DF :D ). Vampires will be more or less omnipresent at night both inside and outside cities, but werethings have been harder to balance.
I think werewolfs/boar should be a rarity, but not overly so. I agree that vampires should be more common, they also need to feed daily unlike werewolfs/boars.
You can't have a nightmare if you never dream.

User avatar
Virtuous_Outlander
Posts: 7
Joined: Mon Sep 02, 2019 8:28 pm

Re: Unleveled Mobs

Post by Virtuous_Outlander » Tue Dec 10, 2019 10:15 am

This is really going to encourage low level characters to stay safely at inns and guildhalls while giving powerful warriors a well earned reprieve from vampire ancients & liches. Bravo.
Now, my champion - rest well this night. For tomorrow, you sail for the Kingdom of Daggerfall!

User avatar
Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Unleveled Mobs

Post by Seferoth » Tue Dec 10, 2019 6:59 pm

I even put my playing at halt, can't play until this mod is near "finished" state. I just can't go back to basic spawns after hearing about this mod.
You can't have a nightmare if you never dream.

User avatar
Jay_H
Posts: 3257
Joined: Tue Aug 25, 2015 1:54 am

Re: Unleveled Mobs

Post by Jay_H » Tue Dec 10, 2019 7:41 pm

It's pretty much done as is :D I'll keep changing it based on feedback, but it's not going to vary drastically from where it is now.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

User avatar
Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Unleveled Mobs

Post by Seferoth » Tue Dec 10, 2019 7:46 pm

Jay_H wrote:
Tue Dec 10, 2019 7:41 pm
It's pretty much done as is :D I'll keep changing it based on feedback, but it's not going to vary drastically from where it is now.
What? Already? Is it uploaded to nexus, the latest version that is? I did notice that you had updated it yesterday...or today. I haven't slept for a while so i'm not sure. :D
You can't have a nightmare if you never dream.

User avatar
Jay_H
Posts: 3257
Joined: Tue Aug 25, 2015 1:54 am

Re: Unleveled Mobs

Post by Jay_H » Tue Dec 10, 2019 7:52 pm

Yep, I've incorporated everyone's feedback. You can see the change log on Nexus.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

User avatar
Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Unleveled Mobs

Post by Seferoth » Tue Dec 10, 2019 8:17 pm

Jay_H wrote:
Tue Dec 10, 2019 7:52 pm
Yep, I've incorporated everyone's feedback. You can see the change log on Nexus.
Ah, thank you. So i am assuming that "not all enemies have been implemented" does not hold true anymore? All can now appear in the game at any time and at any level(assuming you are in the right place)?
Last edited by Seferoth on Tue Dec 10, 2019 8:20 pm, edited 1 time in total.
You can't have a nightmare if you never dream.

User avatar
Jay_H
Posts: 3257
Joined: Tue Aug 25, 2015 1:54 am

Re: Unleveled Mobs

Post by Jay_H » Tue Dec 10, 2019 8:19 pm

Every enemy should appear at some point or another, though some will be much rarer than others. I've removed that warning from the first post ;)
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

User avatar
Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Unleveled Mobs

Post by Seferoth » Tue Dec 10, 2019 8:22 pm

Jay_H wrote:
Tue Dec 10, 2019 8:19 pm
Every enemy should appear at some point or another, though some will be much rarer than others. I've removed that warning from the first post ;)
Ok, thanks for letting me know. Noticed that the warning was still in the nexus though. Welp, its time to stay up another 24 hours, who needs sleep anyway when you have Daggerfall. :D
You can't have a nightmare if you never dream.

Post Reply