Unleveled Mobs

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Seferoth
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Re: Unleveled Mobs

Post by Seferoth » Wed Dec 11, 2019 2:45 pm

Another feedback, yeah i was completely wrong about the need of NPC classes on wilderness, when you travel by day there are plenty of Orcs with loot in there. So far, i am just baffled how well everything works. :)
You can't have a nightmare if you never dream.

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Jay_H
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Re: Unleveled Mobs

Post by Jay_H » Wed Dec 11, 2019 3:22 pm

I'm going to be releasing an Unleveled Quests pack soon that'll make the guilding system more harmonious. You won't be sent to vampire haunts or daedra lairs at random from level 1 ;)
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

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Jay_H
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Re: Unleveled Mobs

Post by Jay_H » Wed Dec 11, 2019 3:45 pm

OK, I've added the Unleveled Quest pack. If you're using Unleveled Mobs, you'll probably want that ;)
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

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Seferoth
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Re: Unleveled Mobs

Post by Seferoth » Wed Dec 11, 2019 4:04 pm

Jay_H wrote:
Wed Dec 11, 2019 3:45 pm
OK, I've added the Unleveled Quest pack. If you're using Unleveled Mobs, you'll probably want that ;)
Unless you are me who loves to be send to hell holes at level 1. :D
You can't have a nightmare if you never dream.

Jeoshua
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Re: Unleveled Mobs

Post by Jeoshua » Wed Dec 11, 2019 4:37 pm

I'm deffinitely a Risk/Reward type of person. Having rewards based on level of quest sounds awesome. I know it won't really work properly without unleveled monsters but is the quest pack standalone?

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Jay_H
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Re: Unleveled Mobs

Post by Jay_H » Wed Dec 11, 2019 4:55 pm

They're modular, so you can do the one without the other.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

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Jay_H
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Re: Unleveled Mobs

Post by Jay_H » Wed Dec 11, 2019 6:46 pm

I've updated Quest Pack 1, so it's now completely compatible with Unleveled Mobs.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
In-progress guide for Quest Pack 1 here.

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Seferoth
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Re: Unleveled Mobs

Post by Seferoth » Wed Dec 11, 2019 7:27 pm

Had a nasty surprise in Dagkner's Nest, or something like that. In a single room there was close to 10 spiders, the whole goddamn room was filled with them. Very happy that my current character is a Vampire. :)
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Ralzar
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Re: Unleveled Mobs

Post by Ralzar » Wed Dec 11, 2019 8:56 pm

I just realized something:

Although I'll gladly trade it for unleveled mobs, one thing that will be a lot less frequent is enemy infighting. The dungeons will now be mostly monsters that fit together, so they'll be part of the same group.
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Seferoth
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Re: Unleveled Mobs

Post by Seferoth » Wed Dec 11, 2019 8:58 pm

Ralzar wrote:
Wed Dec 11, 2019 8:56 pm
I just realized something:

Although I'll gladly trade it for unleveled mobs, one thing that will be a lot less frequent is enemy infighting. The dungeons will now be mostly monsters that fit together, so they'll be part of the same group.
Noticed the same, but i have had many encounters in the wilderness where game still spawns enemies that fight against each others. I think it's fair trade-off for having unleveled mobs.
You can't have a nightmare if you never dream.

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