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Re: [MOD] Loot Realism mod pack

Posted: Wed Mar 04, 2020 2:47 am
by Ryan7251
Ryan7251 wrote: Wed Mar 04, 2020 2:32 am Hi i think i have ran into a compatibility issue but i don't know what mods are doing it.
Ok so i think it has to do with spells or something because whenever i open my spell book the game stops registering my inputs other then i can move the mouse around anyway i have the following mods.
1.Archaeologists
2.Decorator
3.Dream
4.levelup adjuster
5.lootrealism
6.NPC health indicators
7.unleveled mobs
EDIT:So i tried the mod with no other mods on and i have the same issue my mouse just acts like nothing is there when i click i can't click out or on any spells however i did find out i can hit E and i can leave the spell book but nothing else works odd stuff.

Re: [MOD] Loot Realism mod pack

Posted: Wed Mar 04, 2020 4:48 am
by BadLuckBurt
What happens without any mods?

Re: [MOD] Loot Realism mod pack

Posted: Wed Mar 04, 2020 7:16 am
by Ralzar
How about with no mods? Loot Realism does not touch the actual spellbook menues. There is nothing in it that should cause this effect. I am suspecting game or user error in your end here.

Re: [MOD] Loot Realism mod pack

Posted: Wed Mar 04, 2020 9:06 am
by pango
Game logs, or at very least some game save could help understand what's going on...
To find logs: viewtopic.php?f=24&t=313

Re: [MOD] Loot Realism mod pack

Posted: Tue Mar 17, 2020 1:56 pm
by Magicono43
Would you consider adding equipment wearing monsters such as Orcs to your mod? At least the "AddOrEquipWornItem" part that gives the random condition values on the spawned enemy? I like that human enemies all have random quality equipment on them, but strange that orcs all have brand new stuff on them. If anything, I would think the mostly barbaric orcs would have mostly worn and none maintained gear on them.

Re: [MOD] Loot Realism mod pack

Posted: Tue Mar 17, 2020 2:19 pm
by Skakmat
Magicono43 wrote: Tue Mar 17, 2020 1:56 pm Would you consider adding equipment wearing monsters such as Orcs to your mod? At least the "AddOrEquipWornItem" part that gives the random condition values on the spawned enemy? I like that human enemies all have random quality equipment on them, but strange that orcs all have brand new stuff on them. If anything, I would think the mostly barbaric orcs would have mostly worn and none maintained gear on them.
Well in later games they get talked up a lot for their armor and weaponsmithing abilities, maybe that's what it is.

Re: [MOD] Loot Realism mod pack

Posted: Tue Mar 17, 2020 4:24 pm
by Hazelnut
Already considering it, but thanks for the suggestion. I even fooled myself recently thinking the mod wasn't working cos I was getting new stuff dropping before I realised I was fighting orcs.

Re: [MOD] Loot Realism mod pack

Posted: Mon May 25, 2020 1:44 am
by mrmistophelees
Ryan7251 wrote: Wed Mar 04, 2020 2:47 am
Ryan7251 wrote: Wed Mar 04, 2020 2:32 am Hi i think i have ran into a compatibility issue but i don't know what mods are doing it.
Ok so i think it has to do with spells or something because whenever i open my spell book the game stops registering my inputs other then i can move the mouse around anyway i have the following mods.
1.Archaeologists
2.Decorator
3.Dream
4.levelup adjuster
5.lootrealism
6.NPC health indicators
7.unleveled mobs
EDIT:So i tried the mod with no other mods on and i have the same issue my mouse just acts like nothing is there when i click i can't click out or on any spells however i did find out i can hit E and i can leave the spell book but nothing else works odd stuff.
I'm having the same problem. The spellbook is completely inactive, and the only thing I can do is use the abort spell key to get out. I cannot cast any spells. I have most of the same mods that this user has installed. The other thing is that even though I deactivated all mods, the problem persists in my save game.

After researching google, it was determined that unchecking the setting "starting spells based on skills" would prevent the problem from occurring. Which is why, I think, people are considering that this mod has a problem or incompatibility with something else...

I saw someone ask for the log, so here is a link to my output log using control c: https://controlc.com/a1c49c62

EDIT: When starting a new game with all my mods installed, but "starting spells based on skills" unchecked, the spellbook acts as it should again, being interactive and I can cast spells.

Re: [MOD] Loot Realism mod pack

Posted: Mon May 25, 2020 7:19 am
by Ralzar
Should this thread be locked? THis is after all the old version of the mod.

The new "Roleplay & Realism: Items" has its own thread.

Re: [MOD] Loot Realism mod pack

Posted: Mon May 25, 2020 7:20 am
by Jay_H
Closed at the topic creator's request :)