Outfit Manager Release - 1.0

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
l3lessed
Posts: 254
Joined: Mon Aug 12, 2019 4:32 pm
Contact:

Outfit Manager Release - 1.0

Post by l3lessed » Tue Dec 24, 2019 9:26 am

As requested in the features forum, I constructed an outfit manager mod for players.

In simple terms, the mod saves the current outfit you have equipped to a bundled number. You then use the menu to scroll through the bundles to either save, load, or delete them. You have have as many outfit bundles as you wish, and they will remove every item of your current outfit and equip the saved outfit.

This ensures an exact outfit match from the saved one.

In the feature, it may be possible to allow players to exempt equipment slots from being loaded on outfit changes, so they can keep certain items on at all times. For now, just save it to every outfit.

Follow the below link for more information and a short video showing how it works.

WHERE CAN I DOWNLOAD THIS MAGIC?
https://www.nexusmods.com/daggerfallunity/mods/62
My Skyrim Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

Enjoy the free work I'm doing? Consider lending your support.

User avatar
King of Worms
Posts: 3042
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Outfit Manager Release - 1.0

Post by King of Worms » Tue Dec 24, 2019 9:53 am

This is very nice!

It can be also used as weapon hot keys I guess, that would be great, will test it, thank you ;)

User avatar
Ralzar
Posts: 978
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Outfit Manager Release - 1.0

Post by Ralzar » Tue Dec 24, 2019 11:25 am

I’ll check this out when I’m back from the holidays.

It looks like a great match for C&C :D
Last edited by Ralzar on Tue Dec 24, 2019 10:13 pm, edited 1 time in total.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
pango
Posts: 2174
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Outfit Manager Release - 1.0

Post by pango » Tue Dec 24, 2019 1:59 pm

From quick testing, it seems to work fine under Linux, thank you!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Outfit Manager Release - 1.0

Post by Seferoth » Tue Dec 24, 2019 2:53 pm

Works great! Thank you, this makes playing as character that uses bow and melee weapon much more fun! :)
You can't have a nightmare if you never dream.

User avatar
pango
Posts: 2174
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Outfit Manager Release - 1.0

Post by pango » Tue Dec 24, 2019 3:13 pm

Is it intentional that the OM panel shows up every time a UI window is opened?
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

l3lessed
Posts: 254
Joined: Mon Aug 12, 2019 4:32 pm
Contact:

Re: Outfit Manager Release - 1.0

Post by l3lessed » Tue Dec 24, 2019 7:24 pm

Yes. The menu will show up anytime you open a daggerfall menu. It was a quick coding hack to get this together and released. It will be replaced at some point.

Hot keys will be in future release.
My Skyrim Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

Enjoy the free work I'm doing? Consider lending your support.

l3lessed
Posts: 254
Joined: Mon Aug 12, 2019 4:32 pm
Contact:

Re: Outfit Manager Release - 2.0

Post by l3lessed » Wed Dec 25, 2019 8:51 am

Merry Christmas & Happy Holidays to everyone. I hope you enjoy this time in whatever way makes you feel content.

I wanted to drop a gift for everyone.

I have released Outfit Manager 2.0, which includes custom named outfits and other additions

Check out the nexus page to see all the cool new features.
https://www.nexusmods.com/daggerfalluni ... escription

Next up will be hotkeys for using features without ui components and hiding hi completely, by the press of a button.
My Skyrim Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

Enjoy the free work I'm doing? Consider lending your support.

User avatar
Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Outfit Manager Release - 1.0

Post by Seferoth » Wed Dec 25, 2019 10:11 am

Thank you. :)
You can't have a nightmare if you never dream.

Lokkrin Zhataros
Posts: 156
Joined: Thu Nov 21, 2019 9:27 pm

Re: Outfit Manager Release - 1.0

Post by Lokkrin Zhataros » Thu Dec 26, 2019 3:23 am

Thank you very much for creating this mod and providing an update. This has added a new level of roleplay that I now can't be without.

My only issue so far is the fact that the buttons are on the side rather than on the inventory menu itself. I happen to like using full screen/stretched UI and it ends up hiding the Outfit Manager behind the inventory menu. But it appears that you are already fixing that in the future.

A suggestion for an added feature in the future is to have various saved outfit sets automatically enable themselves in different situations. You could designate a night set, outdoor set, indoor set, dungeon set, travel set, etc. and you could make them automatically enable in those specific circumstances. Just an idea, don't know how difficult that would be to add.

Merry Christmas and Happy Holidays to you as well!
Using Dagerfall Unity alpha 0.10.17

Post Reply