[MOD] Wilderness NPCs

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Simiarex720
Posts: 3
Joined: Thu May 14, 2020 8:52 am

Re: [MOD] Wilderness NPCs

Post by Simiarex720 » Thu May 21, 2020 11:33 pm

This makes Tedious Travel, More Tedious. Like every second theirs an interruption. I can barely make it to my destination.

Lokkrin Zhataros
Posts: 156
Joined: Thu Nov 21, 2019 9:27 pm

Re: [MOD] Wilderness NPCs

Post by Lokkrin Zhataros » Fri May 22, 2020 1:21 am

Simiarex720 wrote:
Thu May 21, 2020 11:33 pm
This makes Tedious Travel, More Tedious. Like every second theirs an interruption. I can barely make it to my destination.
Go into the mods settings and there are many flexible options like time and distance intervals between mob spawns.
That should fix your problem. It's pretty flexible there.
Using Dagerfall Unity alpha 0.10.23

User avatar
Allerka
Posts: 10
Joined: Fri Apr 24, 2020 11:07 pm

Re: [MOD] Wilderness NPCs

Post by Allerka » Sun May 24, 2020 11:58 pm

Simiarex720 wrote:
Thu May 21, 2020 11:33 pm
This makes Tedious Travel, More Tedious. Like every second theirs an interruption. I can barely make it to my destination.
I tweaked all the settings to:

- Maximum groups: 10
- Minimum Spawn Distance: 90
- Maximum Spawn Distance: 270
- Spawn Check Distance: 400
- Minimum Update Interval: 300
- Maximum Update Interval: 900

Now groups will spawn anywhere between one and four hours' worth of travel, won't always spawn immediately on top of me, giving me a chance to respond, and also wait for me to actually travel a bit from the last spawn point before checking to spawn again. With Tedious Travel, I can easily get to a place several hours away with only 0-1 major encounters.

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