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[MOD] Wilderness NPCs

Posted: Thu Dec 26, 2019 10:07 pm
by Xorberax
Wilderness NPCs
Spawns friendly and enemy NPCs in the wilderness.

Media:
https://gfycat.com/distinctheftygeese
Image

https://gfycat.com/dazzlingaridarizonaalligatorlizard
Image

Download: Nexus Mods

Installation:
1. Open the "WildernessNPCs.zip" archive
2. Open the respective operating system build folder
3. Extract "wildernessnpcs.dfmod" to your "DaggerfallUnity_Data\StreamingAssets\Mods" folder

I made this mod because I thought that the wilderness, though vast, was devoid of life.

Re: [MOD] Wilderness NPCs

Posted: Thu Dec 26, 2019 10:46 pm
by Jeoshua
This is awesome, but I hope the spawn rate is adjustable. Otherwise, Tedious Travel will become unworkable.

Re: [MOD] Wilderness NPCs

Posted: Thu Dec 26, 2019 10:47 pm
by Seferoth
How the heck are you doing these so fast? Where does these mods come from? Thank you again! :D
Edit: Question though, is this compatible with "Unleveled Mobs" mod? It also tweaks wilderness spawns.

Re: [MOD] Wilderness NPCs

Posted: Fri Dec 27, 2019 2:36 am
by Xorberax
Jeoshua wrote: Thu Dec 26, 2019 10:46 pm This is awesome, but I hope the spawn rate is adjustable. Otherwise, Tedious Travel will become unworkable.
Good idea! I'm currently learning how to use implement settings per the modding documentation.

Re: [MOD] Wilderness NPCs

Posted: Fri Dec 27, 2019 4:21 am
by Xorberax
Just released v1.1.0!

Added mod settings, allowing for spawning to be tweaked. Comes with two presets for low spawn rates and high spawn rates.

Re: [MOD] Wilderness NPCs

Posted: Fri Dec 27, 2019 4:51 am
by Seferoth
Thank you for your lightning fast updates. :)

Re: [MOD] Wilderness NPCs

Posted: Fri Dec 27, 2019 5:05 am
by Jeoshua
I'm guessing you're an old hand at programming and are just getting a hang on Daggerfall Unity specifically. Glad to have you aboard!

Re: [MOD] Wilderness NPCs

Posted: Fri Dec 27, 2019 5:08 am
by BadLuckBurt
Jeoshua wrote: Fri Dec 27, 2019 5:05 am I'm guessing you're an old hand at programming and are just getting a hang on Daggerfall Unity specifically. Glad to have you aboard!
Pretty sure he's a wizard

Re: [MOD] Wilderness NPCs

Posted: Fri Dec 27, 2019 6:59 am
by luccas.
Nice work! I'll test it out

Re: [MOD] Wilderness NPCs

Posted: Fri Dec 27, 2019 7:08 am
by Ralzar
Not to rain on your parade here, because it's allways great to see more mods, this is still in its infancy and its nice that people have options, but with wilderness allready having a random monster spawn table and Warm Ashes popping a bunch of random wilderness encounters at players, I'm not sure exactly what niche this fills? I allready feel a bit monster-spammed when crossing the wildeness?

The first thing that strikes me is that this mod would be GREAT if you could combine it with introducing new enemies. Because what it would work very well for is general wildlife. Having stuff like huntable deer, rabbits, birds etc. just pop up in your vicinity while out in the wild.