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Ralzar wrote: ↑Fri Dec 27, 2019 7:08 am
but with wilderness allready having a random monster spawn table
I thought these tables only work while camping. Can you actually meet in vanilla DF/DFU any creature from this spawn tables simply while travelling in the wilderness (without fasttrevel)? Just want to clarify, can't remember at all
L57 wrote: ↑Thu Jan 16, 2020 5:36 pm
Can you actually meet in vanilla DF/DFU any creature from this spawn tables simply while travelling in the wilderness (without fasttrevel)? Just want to clarify, can't remember at all
From what I remember, yes you can. That's actually how you can encounter enemies with Tedious Travel, even without mods like Warm Ashes.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
Installation:
1. Open the "WildernessNPCs.zip" archive
2. Open the respective operating system build folder
3. Extract "wildernessnpcs.dfmod" to your "DaggerfallUnity_Data\StreamingAssets\Mods" folder
I made this mod because I thought that the wilderness, though vast, was devoid of life.
Hi Xorberax. I wanted to play with your code a bit and possibly update it. Do you mind if I learn from your code by exporting it to text? Great work btw.
L57 wrote: ↑Thu Jan 16, 2020 10:04 am
This mod has one minor issue: it spawns enemies afloat in the ocean.
I think script simply should be stopped completely if PC is swimming.
That's a problem with the spawn code in general, not the mod. If it isn't flying, it shouldn't spawn on water or pursue you over water. Maybe the thread I made on it got closed because it had other bugs in it that got fixed.
BansheeXYZ wrote: ↑Fri Feb 07, 2020 10:01 pm
That's a problem with the spawn code in general, not the mod. If it isn't flying, it shouldn't spawn on water or pursue you over water. Maybe the thread I made on it got closed because it had other bugs in it that got fixed.
Classic Daggerfall had this spawning-over-water problem, but DFU managed to get rid of it AFAIK.
BansheeXYZ wrote: ↑Fri Feb 07, 2020 10:01 pm
That's a problem with the spawn code in general, not the mod. If it isn't flying, it shouldn't spawn on water or pursue you over water. Maybe the thread I made on it got closed because it had other bugs in it that got fixed.
Classic Daggerfall had this spawning-over-water problem, but DFU managed to get rid of it AFAIK.
I've had city guards Jesus over water and arrest me when I tried to swim away from them. So I don't think so.