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Re: [MOD] Filling Food

Posted: Tue Mar 24, 2020 3:18 pm
by Ralzar
Most of the credit goes to Hazelnut who is using this code for his own mods. I simply come up with my own stuff to use his code for :D
I think the current live build has code that supports the code in its current form, in which case I might release a first build soon. If not, it'll have to wait for live build update.

Re: [MOD] Filling Food

Posted: Tue Mar 24, 2020 5:07 pm
by Hazelnut
You will need to wait if you want this stuff to be sold in shops Ralzar. I would recommend waiting anyway TBH.

Re: [MOD] Filling Food

Posted: Tue Mar 24, 2020 5:34 pm
by Ralzar
Hazelnut wrote:
Tue Mar 24, 2020 5:07 pm
You will need to wait if you want this stuff to be sold in shops Ralzar. I would recommend waiting anyway TBH.
Aaaah, right. That's what I was missing. I got confused for a moment and couldn't think of why I couldn't just release this now. But yeah, that makes sense.

Re: [MOD] Filling Food

Posted: Wed Mar 25, 2020 7:26 am
by Ralzar
Well, did a bunch of work last night. There will now be several types of food that makes you full for different amounts of time. If you eat a small item you can eat several at once.
There's also a food rot mechanic, so fresh food types need to be eaten within a couple of days and have a big filling effect, while rations last a long time but are less filling.

Next thing to look at: the tavern food menu. I doubt I can do much with it but I'm hoping to SOMEHOW have the code figure out what kind of item you bought so I can apply effects based on that. If I could do that, I could add effects for getting drunk :D

Re: [MOD] Filling Food

Posted: Wed Mar 25, 2020 1:21 pm
by King of Worms
Very nice :) This is a mechanic which implementation was apparently missing in Daggerfall, most likely due to the budget/time restrains