[MOD] LevelUp Adjuster
Posted: Sun Jan 19, 2020 10:31 am
LevelUp Adjuster
Download
NOTE: If you use other mods that use the formula override functions for the same mechanics, you can avoid mod conflicts by simply not activating those parts of the LevelUp Adjuster.
This is an experimental mod.
I have not run into any bugs with it so far, but no guarantees that this will not mess up your character.
Adjust Maximum and Minimum possible Attribute Points when leveling up.
Adjust Maximum and Minimum possible Hit Points when leveling up.
Activate median HP rolls to always receive the median between the Minimum and Maximum HP you have set.
Activate retroactive Endurance Bonus to have your HP update with your new Endurance bonus for all previous levels.
Adjust the maximum possible Attribute number.
Change Leveling Speed (Temporarily removed.)
Curved Leveling
Activate this to have the game give you a higher amount of Attribute Points at low levels and then fewer and fewer points as you level up. This is intended to make the early game slightly easier and make it much harder to just max out all Attributes at high levels.
Plans
Spell Points
I might do something with Spell Points. Currently Max Spell Points is:
INT * multiplier = maxSP
I might change this to giving extra SP for each spellcasting skill you have as Primary or Major. Perhaps:
((INT/2) + #Primary*10 + #Major*5) * multiplier = maxSP
or:
(INT * multiplier) + #Primary*10 + #Major*5 = maxSP
I could also just stright up give the ability to increase the maxSP as you level up. Perhaps add Level*10 to maxSP.
Also, I need to take look at how SP updates for increased INT at level up. Maybe this can be used for END bonus as well.
Spell Point Regen
Add a checkbox for regenerating SP. SP will regen fast when allmost full and regen slow when allmost used up.
if (SP < maxSP)
{
int regenSP = SP / maxSP;
int multiplierSP = maxSP / 4;
AddSP(halfMaxSP * regenSP)
}
Github
Download
NOTE: If you use other mods that use the formula override functions for the same mechanics, you can avoid mod conflicts by simply not activating those parts of the LevelUp Adjuster.
This is an experimental mod.
I have not run into any bugs with it so far, but no guarantees that this will not mess up your character.
Adjust Maximum and Minimum possible Attribute Points when leveling up.
Adjust Maximum and Minimum possible Hit Points when leveling up.
Activate median HP rolls to always receive the median between the Minimum and Maximum HP you have set.
Activate retroactive Endurance Bonus to have your HP update with your new Endurance bonus for all previous levels.
Adjust the maximum possible Attribute number.
Change Leveling Speed (Temporarily removed.)
Curved Leveling
Activate this to have the game give you a higher amount of Attribute Points at low levels and then fewer and fewer points as you level up. This is intended to make the early game slightly easier and make it much harder to just max out all Attributes at high levels.
Plans
Spell Points
I might do something with Spell Points. Currently Max Spell Points is:
INT * multiplier = maxSP
I might change this to giving extra SP for each spellcasting skill you have as Primary or Major. Perhaps:
((INT/2) + #Primary*10 + #Major*5) * multiplier = maxSP
or:
(INT * multiplier) + #Primary*10 + #Major*5 = maxSP
I could also just stright up give the ability to increase the maxSP as you level up. Perhaps add Level*10 to maxSP.
Also, I need to take look at how SP updates for increased INT at level up. Maybe this can be used for END bonus as well.
Spell Point Regen
Add a checkbox for regenerating SP. SP will regen fast when allmost full and regen slow when allmost used up.
if (SP < maxSP)
{
int regenSP = SP / maxSP;
int multiplierSP = maxSP / 4;
AddSP(halfMaxSP * regenSP)
}
Github