[MOD] Meaner Monsters

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Magicono43
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Joined: Tue Nov 06, 2018 7:06 am

Re: [MOD] Meaner Monsters

Post by Magicono43 » Tue Mar 17, 2020 9:10 pm

Ralzar wrote:
Tue Mar 17, 2020 8:54 pm
Meaner Monsters v1.5

Added code to make it load after Unleveled Mobs.
Added Large Dragonling.
I'll have to look at your code and see how you did the load order thing, hopefully it's not too confusing to do, lol.

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Ralzar
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Location: Norway

Re: [MOD] Meaner Monsters

Post by Ralzar » Tue Mar 17, 2020 10:31 pm

Nah, it's pretty simple. You just need a bit of code at the end of the dfmod.json file.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

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Magicono43
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Re: [MOD] Meaner Monsters

Post by Magicono43 » Tue Mar 17, 2020 10:47 pm

Ralzar wrote:
Tue Mar 17, 2020 10:31 pm
Nah, it's pretty simple. You just need a bit of code at the end of the dfmod.json file.

Code: Select all

"Contributes": null,
    "Dependencies": [
        {
            "Name": "unleveled mobs",
            "IsOptional": false,
            "IsPeer": false,
            "Version": null
        }
    ]
This part I assume?

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Ralzar
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Location: Norway

Re: [MOD] Meaner Monsters

Post by Ralzar » Wed Mar 18, 2020 7:17 am

Yes. I had to just use trial and error to figure out what true/fals combination prodced the correct result though.
Also, the name of the other mod should be written as it appears in the mod list.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

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