[MOD] Roleplay & Realism: Items (modular)

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ZerioctheTank
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by ZerioctheTank » Sat May 09, 2020 6:53 pm

Lol left hand bow thing was my bad. I have to play with the sound otherwise I'll be surprised by something, and jump out of my chair. Then again whenever I do hear something I still jump out of my chair lol.

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Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Hazelnut » Sat May 09, 2020 7:06 pm

ZerioctheTank wrote:
Sat May 09, 2020 6:53 pm
Lol left hand bow thing was my bad. I have to play with the sound otherwise I'll be surprised by something, and jump out of my chair. Then again whenever I do hear something I still jump out of my chair lol.
Good, glad it's working as I had no idea what may have been wrong with it. :) I do *play* with sounds, just don't develop and test with them on. (although I rarely actually play this game)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Aleryn
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Aleryn » Sat May 09, 2020 7:18 pm

The sound effects for the Archer's Axe and Light Flail are working well with the new update, thank you Hazelnut.
Last edited by Aleryn on Sat May 09, 2020 8:54 pm, edited 1 time in total.

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Magicono43
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Joined: Tue Nov 06, 2018 7:06 am

Re: [MOD] Roleplay & Realism: Items (modular)

Post by Magicono43 » Sat May 09, 2020 8:24 pm

I just tried to reproduce that strange graphical bug I found, but can't seem to get it to happen again, so i'll just write that off as a fluke for now, lol.

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UnopenedCanofSpoopy
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by UnopenedCanofSpoopy » Sun May 10, 2020 7:08 pm

Is there any plans in the future for the added new item textures to be higher resolution?

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Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Hazelnut » Sun May 10, 2020 9:10 pm

None, this is a mod for DFU and I've taken great effort to get them to look like classic graphics so that they just blend in and seem like they were in the game from the start.

However, I will talk to KoW about how Dream (I assume you're using it) could support these new items from my mods with higher resolution graphics. We did that for the horses neck. :D
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Magicono43
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Magicono43 » Sun May 17, 2020 3:38 pm

Magicono43 wrote:
Sat May 09, 2020 8:24 pm
I just tried to reproduce that strange graphical bug I found, but can't seem to get it to happen again, so i'll just write that off as a fluke for now, lol.
Hey Hazelnut, I had a similar problem occur again, but can now confirm that it did not happen with your mod installed, so I think it's a bug with the current build.

Here is post if you are interested: viewtopic.php?f=5&t=3745

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