[MOD] Roleplay & Realism: Items (modular)
- Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)
Glad to hear that Zerioc! Your wait is over now...
This mod is now released and available on Nexus at this page: https://www.nexusmods.com/daggerfallunity/mods/61
This mod is now released and available on Nexus at this page: https://www.nexusmods.com/daggerfallunity/mods/61
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Hazelnut
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- Joined: Sat Aug 26, 2017 2:46 pm
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Re: [MOD] Roleplay & Realism: Items (modular)
Looking forward to feedback regarding the weapon rebalance. Worked really hard on it and I hope it feels right to players.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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- Posts: 51
- Joined: Mon Sep 16, 2019 2:06 am
Re: [MOD] Roleplay & Realism: Items (modular)
Whenever I equip an archer axe I can't equip another weapon in my other hand like a bow. It feels like it's still treated like a two handed weapon in that regard. There's also no sound whenever you swing the axe as well. Not sure if that's intentional or not.
Edit: Apparently I forgot to enable the left hand option before starting the game. Sorry about that, but it does seem that you're able to equip battle axes in one hand now.
Edit: Apparently I forgot to enable the left hand option before starting the game. Sorry about that, but it does seem that you're able to equip battle axes in one hand now.
Last edited by ZerioctheTank on Sat May 09, 2020 5:07 pm, edited 1 time in total.
- Magicono43
- Posts: 1141
- Joined: Tue Nov 06, 2018 7:06 am
Re: [MOD] Roleplay & Realism: Items (modular)
May have found a bug with some item textures?
It does not appear to give any armor value, so I think that is supposed to be a clothing item, but it looks like a steel/iron right pauldron.
It does not appear to give any armor value, so I think that is supposed to be a clothing item, but it looks like a steel/iron right pauldron.
- Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)
You should be able to equip one handed weapons in each hand and they are one handed weapons. Please post your savefile and I will take a look.ZerioctheTank wrote: ↑Sat May 09, 2020 4:28 pm Whenever I equip an archer axe I can't equip another weapon in my other hand like a bow. It feels like it's still treated like a two handed weapon in that regard. There's also no sound whenever you swing the axe as well. Not sure if that's intentional or not.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)
I have not changed these items, something very strange is going on. Have you other mods installed or just the R&R mods when this happened? Again, a savefile would help.Magicono43 wrote: ↑Sat May 09, 2020 4:56 pm May have found a bug with some item textures?
It does not appear to give any armor value, so I think that is supposed to be a clothing item, but it looks like a steel/iron right pauldron.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Magicono43
- Posts: 1141
- Joined: Tue Nov 06, 2018 7:06 am
Re: [MOD] Roleplay & Realism: Items (modular)
I'll try and reproduce and get back to you with a save-file.
- Aleryn
- Posts: 91
- Joined: Fri Dec 14, 2018 6:59 am
Re: [MOD] Roleplay & Realism: Items (modular)
The new one handed archer weapons are working as intended for me, with the exception of no sounds upon their attack usage or equip action. Like ZerioctheTank, I was curious if that is intended right now? I can provide a save file if needed.
Regardless, this mod is incredible and adds a lot of fun; thanks to all involved.
Regardless, this mod is incredible and adds a lot of fun; thanks to all involved.
- Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)
Hmm, I may have simply overlooked the sounds as I tend to have the sound switched off when developing while I listen to music. I assumed the sounds should happen just like any other weapons.
Whoops.
Uploaded v0.4 with fixed sounds. Thanks guys I should have tested with sounds on really.
Whoops.
Uploaded v0.4 with fixed sounds. Thanks guys I should have tested with sounds on really.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Aleryn
- Posts: 91
- Joined: Fri Dec 14, 2018 6:59 am
Re: [MOD] Roleplay & Realism: Items (modular)
Haha, I'll take all the new mechanics working over something so cosmetic as sound effects, so no complaints whatsoever here. My archer enjoys the new variety of smacking implements.