[MOD] Roleplay & Realism: Items (modular)

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Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Hazelnut » Sat May 09, 2020 12:41 pm

Glad to hear that Zerioc! Your wait is over now...

This mod is now released and available on Nexus at this page: https://www.nexusmods.com/daggerfallunity/mods/61
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Hazelnut » Sat May 09, 2020 1:21 pm

Looking forward to feedback regarding the weapon rebalance. Worked really hard on it and I hope it feels right to players.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

ZerioctheTank
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by ZerioctheTank » Sat May 09, 2020 4:28 pm

Whenever I equip an archer axe I can't equip another weapon in my other hand like a bow. It feels like it's still treated like a two handed weapon in that regard. There's also no sound whenever you swing the axe as well. Not sure if that's intentional or not.

Edit: Apparently I forgot to enable the left hand option before starting the game. Sorry about that, but it does seem that you're able to equip battle axes in one hand now.
Last edited by ZerioctheTank on Sat May 09, 2020 5:07 pm, edited 1 time in total.

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Magicono43
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Magicono43 » Sat May 09, 2020 4:56 pm

May have found a bug with some item textures?
Capture.JPG
Capture.JPG (87.89 KiB) Viewed 124 times

It does not appear to give any armor value, so I think that is supposed to be a clothing item, but it looks like a steel/iron right pauldron.

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Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Hazelnut » Sat May 09, 2020 5:04 pm

ZerioctheTank wrote:
Sat May 09, 2020 4:28 pm
Whenever I equip an archer axe I can't equip another weapon in my other hand like a bow. It feels like it's still treated like a two handed weapon in that regard. There's also no sound whenever you swing the axe as well. Not sure if that's intentional or not.
You should be able to equip one handed weapons in each hand and they are one handed weapons. Please post your savefile and I will take a look.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Hazelnut » Sat May 09, 2020 5:05 pm

Magicono43 wrote:
Sat May 09, 2020 4:56 pm
May have found a bug with some item textures?

It does not appear to give any armor value, so I think that is supposed to be a clothing item, but it looks like a steel/iron right pauldron.
I have not changed these items, something very strange is going on. Have you other mods installed or just the R&R mods when this happened? Again, a savefile would help.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Magicono43
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Magicono43 » Sat May 09, 2020 5:08 pm

I'll try and reproduce and get back to you with a save-file.

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Aleryn
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Aleryn » Sat May 09, 2020 5:32 pm

The new one handed archer weapons are working as intended for me, with the exception of no sounds upon their attack usage or equip action. Like ZerioctheTank, I was curious if that is intended right now? I can provide a save file if needed.

Regardless, this mod is incredible and adds a lot of fun; thanks to all involved.

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Hazelnut
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Hazelnut » Sat May 09, 2020 5:37 pm

Hmm, I may have simply overlooked the sounds as I tend to have the sound switched off when developing while I listen to music. I assumed the sounds should happen just like any other weapons.

Whoops.

Uploaded v0.4 with fixed sounds. Thanks guys I should have tested with sounds on really. :oops:
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Aleryn
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Re: [MOD] Roleplay & Realism: Items (modular)

Post by Aleryn » Sat May 09, 2020 6:09 pm

Haha, I'll take all the new mechanics working over something so cosmetic as sound effects, so no complaints whatsoever here. My archer enjoys the new variety of smacking implements.

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