The Forgotten Quest Pack
- Jay_H
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Re: The Forgotten Quest Pack
DFU doesn't read quests from Daggerfall's data, so that option didn't change anything.
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: The Forgotten Quest Pack
Can't believe I missed this thread.
Thanks again Jay!
I knew about these "unofficial" quest packs from years ago, extremely happy to see them able to be relived through DFU.
Thanks again Jay!
I knew about these "unofficial" quest packs from years ago, extremely happy to see them able to be relived through DFU.
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
- Jay_H
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Re: The Forgotten Quest Pack
You're welcome And having them in this format makes it easier to make a walkthrough for them, be it in DFU or classic. We can just look through a text file to see how it works.
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Re: The Forgotten Quest Pack
I noticed a couple of minor bugs in the forgotten quest pack:
A0C10Y23 - popup to notify player that target was killed does not always popup.
N0B41Y24 - log entry does not tell you which town/city to return to for handing in quest. also when quest timer runs out the quest completes successfully instead and rewards the player as if they had completed the quest.
I made my own fixes for these and they are zipped up and attached to this post, if you're interested
A0C10Y23 - popup to notify player that target was killed does not always popup.
N0B41Y24 - log entry does not tell you which town/city to return to for handing in quest. also when quest timer runs out the quest completes successfully instead and rewards the player as if they had completed the quest.
I made my own fixes for these and they are zipped up and attached to this post, if you're interested
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- FQP_fixes.zip
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- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: The Forgotten Quest Pack
Thanks!theJF wrote: ↑Mon Feb 08, 2021 8:59 pm I noticed a couple of minor bugs in the forgotten quest pack:
A0C10Y23 - popup to notify player that target was killed does not always popup.
N0B41Y24 - log entry does not tell you which town/city to return to for handing in quest. also when quest timer runs out the quest completes successfully instead and rewards the player as if they had completed the quest.
I made my own fixes for these and they are zipped up and attached to this post, if you're interested
- billyloist
- Posts: 48
- Joined: Thu Jul 30, 2020 2:07 am
Re: The Forgotten Quest Pack
Found a little problem in K0C10Y11 "A Desperate Journey", if you visit the temple in question before you grab the needed person, two daedra lords will spawn as soon as you arrive without a message or anything, and they'd keep respawning every time you re-enter the temple.
In addition, the quest only ends when you exit the temple, which is confusing, and the two NPCs spawn on top of each other.
In addition, the quest only ends when you exit the temple, which is confusing, and the two NPCs spawn on top of each other.
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- Joined: Sat Sep 15, 2018 12:36 pm
Re: The Forgotten Quest Pack
It would be great to have a whole list of which quest rewards what or takes what and require what, including your first pack. Just like in wiki for all standard quests for Daggerfall, that would be awesome.