[MOD] Realistic Wagon
- Ralzar
- Posts: 2211
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Re: [MOD] Realistic Wagon
Not at the moment. I agree, it's a bit awkward.
If we ever get the ability to make more buttons in popups. Instead of just YES/NO I could fix that by simply giving you several options. At the moment it feels like anything I do to fix one awkward situation will just create another awkward situation
I might look into making a separate hitched wagon status. If you have both wagon and horse and you switch to foot: it could leave the wagon and horse coupled. Where anything you clicked on would count as clicking on the wagon.
That will take quite a bit of extra coding though.
If we ever get the ability to make more buttons in popups. Instead of just YES/NO I could fix that by simply giving you several options. At the moment it feels like anything I do to fix one awkward situation will just create another awkward situation
I might look into making a separate hitched wagon status. If you have both wagon and horse and you switch to foot: it could leave the wagon and horse coupled. Where anything you clicked on would count as clicking on the wagon.
That will take quite a bit of extra coding though.
- CandyGames
- Posts: 2
- Joined: Mon Oct 26, 2020 3:57 am
Re: [MOD] Realistic Wagon
Hey, I really like the mod idea, and I think it's pretty well done in most parts, but I'm not that big of a fan of overbearing RPG elements. Being able to get off your horse is fun, but I'm not sure I very much like being forced to get off my horse every time I want to go on foot. Do you think it would be possible to create a "lite" version of this mod where getting off the horse is bound to a key instead of activating whenever you go on foot, and you can still take the horse with you on foot like normal? Or maybe make it a setting of some sort in the current mod?
Other than that, some other things: keep the horse naming functionality, I like that. Also, If you think a lite version is a good idea, maybe disable the cart detatch and just detatch the horse? The cart detatch doesn't seem to work very well for me and in a lite version where it doesn't affect the normal gameplay I would prefer some way to turn that off.
I really like being able to actually get off your horse, so I'm liking where this mod is right now! Keep up the good work!
Other than that, some other things: keep the horse naming functionality, I like that. Also, If you think a lite version is a good idea, maybe disable the cart detatch and just detatch the horse? The cart detatch doesn't seem to work very well for me and in a lite version where it doesn't affect the normal gameplay I would prefer some way to turn that off.
I really like being able to actually get off your horse, so I'm liking where this mod is right now! Keep up the good work!
- Midknightprince
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Re: [MOD] Realistic Wagon
Is there any way you can add a lantern to this, maybe make it light up at night ?
It's the only thing I really want in this mud now, just a suggestion I guess if you can do it..
It's the only thing I really want in this mud now, just a suggestion I guess if you can do it..
Check out my YouTube Channel!
- King of Worms
- Posts: 4753
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Re: [MOD] Realistic Wagon
Turns out this was a issue of Roleplay and Realism mod...
Spoiler!
Last edited by King of Worms on Wed Jan 13, 2021 7:29 pm, edited 1 time in total.
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- Ralzar
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Re: [MOD] Realistic Wagon
Small update to v0.5.3
Text is now HUD top text instead of a text box.
If you mount your horse and you are next to the wagon, you also hitch the wagon.
Text is now HUD top text instead of a text box.
If you mount your horse and you are next to the wagon, you also hitch the wagon.
- Ralzar
- Posts: 2211
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- Location: Norway
Re: [MOD] Realistic Wagon
Realistic Wagon v0.6.0
Sugar Lumps item added that can summon your horse.
Wagon damage added based on off/on road, climate and load.
Wagon Parts item added for repairing the wagon.
Sugar Lumps item added that can summon your horse.
Wagon damage added based on off/on road, climate and load.
Wagon Parts item added for repairing the wagon.
- King of Worms
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Re: [MOD] Realistic Wagon
Thanks for update
I just hope Hazelnut will find time to update and debug his horse mechanics in R&R so horse sprinting is re-implemented.
That way all the horse mods are perfect.
I just hope Hazelnut will find time to update and debug his horse mechanics in R&R so horse sprinting is re-implemented.
That way all the horse mods are perfect.
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- Hazelnut
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Re: [MOD] Realistic Wagon
I did, and submitted a DFU PR. Hopefully it will be in the next release of DFU.King of Worms wrote: ↑Wed Jan 13, 2021 7:31 pm Thanks for update
I just hope Hazelnut will find time to update and debug his horse mechanics in R&R so horse sprinting is re-implemented.
That way all the horse mods are perfect.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- King of Worms
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Re: [MOD] Realistic Wagon
Thanks, very happy to hear that
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Re: [MOD] Realistic Wagon
This mod no longer functions: the wagon disappears when you mount a horse and you cannot get it back or access it even if you type rescue_wagon