A mod that fleshes out the lycanthropy effects. Making them more roleplay flavoured and less overpowered.
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This is still a mod under development but is working without any major bugs (that I am aware of).
Werewolf
Human form
+10 Agility
+10 Speed
Beast form
+40 Agility
+40 Speed
+10 Strength
+10 Endurance
Wereboar
Human form
+10 Strength
+10 Endurance
Beast form
+40 Strength
+40 Endurance
+10 Agility
+10 Speed
General Beastform
Entering beast form makes you drop all equipment. (Except quest items and spell book)
+30 to Swimming, Running, Climbing, Jumping, Stealth, Hand To Hand and Critical Strike (like Vanilla)
+30 to Dodging
Reduce all language skills, pickpocket and lockpicking to 0% while in beast form.
Reduce Magica to 0.
Grants fatigue regeneration.
Grants nightvision by giving them an attached light.
Pacifies werecreatures.
General Human form
Skill buffs is only +5.
The days before a full moon, the player is warned that one of the moons is waxing.
During full moon, player loses a day and wakes up in a random spot nearby.
During full moon, player drops all equipment, horse and wagon at, or near, origin point.
If in a dungeon during full moon, wake up at the exit, random number or enemies killed in the dungeon.
Losing control during full moon makes the Need To Hunt The Innocent reset.
Ring Of Hircine lets players keep control during full moon, but only if they stay human.
Plans
- Remove "Need to hunt the innocent" mechanic.
- Add some other mechanic that builds up over time if the player does not use the beastform.
- Add the ability to resist the moon based on player WILL and how well he has managed the mechanic above.
- Add the option to start your new characters infected with lycanthropy.