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Changes the "Blood Splash" texture for enemies that it made no sense to have spilling out blood, such as the Elemental Atronachs, Spriggan, Gargoyle, etc.
Alters the sprites of a good few corpse textures to make the amount of blood more believable and less obtrusive, the idea is less is more. Also changes a few corpse sprites that had clear mistakes, such as some of the Daedra corpses. As well as removing the blood from the corpses of enemies that it makes not sense to have blood at all.
Feel free to leave any suggestions and such, i'm very open to anything, and hopefully you find this addition enjoyable or enhances your Daggerfall Unity experience in some way.
Possible Future Feature Ideas & Concepts To Be Added:
- 7/25/2020, 11:05 PM: If there eventually is the simple ability to add new animated textures for the "Blood Splash" effects, I would like to eventually make unique hit effects like this for different types of enemies, as well as possibly different audio for the "on-hit" sounds for different enemies, instead of it being the same for every enemy.
Last edited by Magicono43 on Sun Jul 26, 2020 3:35 am, edited 1 time in total.
Abhaddon wrote: ↑Sun Jul 26, 2020 3:29 am
The mod description seems to be the first two sections of PCAO's description.
Also, cool mod idea, the bleeding metal did irk me.
Ha, yeah my template using lazy self made a mistake there, lol. It irked me as well, that's why I decided to throw this together in a few hours pretty much, hope you enjoy it as well!
Rebuilt the mod in the older Unity environment. So if you are still using DFU v0.10.24, you can get the version of this mod compatible with that under the "Old versions" tab of the file download tab.