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If you want to get fancy, you can get the mod settings for Travel Options and check if "allow annoying sounds" is active or not.
If active, play walking sound at normal tempo during travel.
Edit:
Example. I check if RP&Rs encumbrance effect is active.
I haven't had a chance to listen to yours yet - I'm sure they're great, just thought I'd offer since I stalled out on my full replacement project and no one is using them!
Speaking of sound replacements, I've got a big library of foley sounds I use to use for game dev projects and could share some of them for better footstep sounds.
Ive made a sound remaster, it includes almost everything... already added echo to dungeon sounds there, but I also did the mob sounds, footsteps, improved weapon sounds, the sounds which stayed classic have improved EQ and ofc are based on the cleaned soundclips by pango (no noise) and yadayada...
Ive send a download link in the PM to all the wavs if it helps than its good
True but this mod offers things not in yours like camera shake and rain tweaks and is a lightweight mod, plus it looks like the author might expand on what's there already.
emmathepony wrote: ↑Thu Oct 01, 2020 12:27 pm
True but this mod offers things not in yours like camera shake and rain tweaks and is a lightweight mod, plus it looks like the author might expand on what's there already.
I guess you misunderstood what Ive written. Ive just described what Im sending his way in a following PM... - sharing my work.
Hey, so I've been using this mod for a bit now and I generally love it. However, the dog effect seems to make the dungeon too bright?
It works fine at standard light setting, but I usually set dungeon light to 0.2. With your mod a lot of places far away get much lighter. I sort of figured fog in the dungeon would make it harder to navigate, not easier?