(Vibrant) Terrain Flats

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Aleryn
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Re: (Vibrant) Terrain Flats

Post by Aleryn » Sat May 09, 2020 9:15 pm

Its like you [and whoever else contributed] created and uncovered some long-lost SVGA version of Daggerfall that never was. At a loss for words over the quality and sheer amount of work that must be.

Thank you.

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TheLacus
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Re: (Vibrant) Terrain Flats

Post by TheLacus » Sun May 17, 2020 3:33 pm

jman0war wrote:
Sat May 09, 2020 8:41 pm
Ok, mod is up now on Nexus Mods
Can i ask you to make a small change? Mod Manager Download button is enabled, but the archive is not setup correctly. You should put the .dfmod file inside a folder named Mods so that it can be extracted directly inside StreamingAssets folder.

If you prefer not to support mod managers, you can disable the button from file settings to avoid confusion.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war » Sun May 17, 2020 3:42 pm

TheLacus wrote:
Sun May 17, 2020 3:33 pm
jman0war wrote:
Sat May 09, 2020 8:41 pm
Ok, mod is up now on Nexus Mods
Can i ask you to make a small change? Mod Manager Download button is enabled, but the archive is not setup correctly. You should put the .dfmod file inside a folder named Mods so that it can be extracted directly inside StreamingAssets folder.

If you prefer not to support mod managers, you can disable the button from file settings to avoid confusion.
Shoot, unfortunately i have errors in my Unity and could not successfully create the .dfmod file.
BadLuckBurt helped out and made it available for me.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

BadLuckBurt
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Re: (Vibrant) Terrain Flats

Post by BadLuckBurt » Sun May 17, 2020 4:06 pm

jman0war wrote:
Sun May 17, 2020 3:42 pm
Shoot, unfortunately i have errors in my Unity and could not successfully create the .dfmod file.
BadLuckBurt helped out and made it available for me.
You do not have to recreate the .dfmod file.

Just put it in a folder called Mods and then zip that folder so that when you open the zip archive, you'll see the Mods folder first instead of the .dfmod file directly.
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war » Sun May 17, 2020 4:13 pm

Really?

Like anywhere?
C:\mods\vibrantterainflats.dfmod ?

Then zip the "mods" folder?
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

BadLuckBurt
Posts: 533
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Re: (Vibrant) Terrain Flats

Post by BadLuckBurt » Sun May 17, 2020 4:20 pm

jman0war wrote:
Sun May 17, 2020 4:13 pm
Really?

Like anywhere?
C:\mods\vibrantterainflats.dfmod ?

Then zip the "mods" folder?
Yep, but please mind the case-sensitivity or it won't work on Linux / Unix systems.

Example:

Code: Select all

c:\Mods\vibrantterrainflats.dfmod
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war » Sun May 17, 2020 4:32 pm

Ok done, thanks for your help again!
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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TheLacus
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Re: (Vibrant) Terrain Flats

Post by TheLacus » Sun May 17, 2020 7:13 pm

Thank you for fixing it and also BadLuckBurt for support. :)
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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