(Vibrant) Terrain Flats

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
LorrMaster42
Posts: 66
Joined: Thu Dec 24, 2015 12:09 am

Re: (Vibrant) Terrain Flats

Post by LorrMaster42 » Wed Aug 23, 2017 11:51 pm

I try to collect paintings in Daggerfall, so seeing this makes me very happy.

User avatar
jman0war
Posts: 258
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: (Vibrant) Terrain Flats

Post by jman0war » Sat Aug 26, 2017 3:08 pm

I'm working on the 503.Desert set now.

Image
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

User avatar
Jay_H
Posts: 2832
Joined: Tue Aug 25, 2015 1:54 am

Re: (Vibrant) Terrain Flats

Post by Jay_H » Sat Aug 26, 2017 3:36 pm

Can't unsee Homer Simpson smiling to the right :? But that's not your fault, it's in the original sprite :) Another great piece.
ON HIATUS. Will be difficult to find.
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.

User avatar
NikitaTheTanner
Posts: 286
Joined: Sun Oct 18, 2015 7:57 pm

Re: (Vibrant) Terrain Flats

Post by NikitaTheTanner » Sat Aug 26, 2017 3:38 pm

Can't unsee Homer Simpson smiling to the right :?
I probably wouldn't have noticed, but OMG you are right! :lol: But the work is good, of course! Maybe a few small alterations might remove this effect, if it's not too difficult.

User avatar
jman0war
Posts: 258
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: (Vibrant) Terrain Flats

Post by jman0war » Sat Aug 26, 2017 4:17 pm

LOL, i never saw that.
Don't worry i'll make some changes. :lol:

SideShow Bob and now Homer?

Maybe we should just go with it and do a Simpsons meets Daggerfall mod. ;)
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

User avatar
Jay_H
Posts: 2832
Joined: Tue Aug 25, 2015 1:54 am

Re: (Vibrant) Terrain Flats

Post by Jay_H » Sat Aug 26, 2017 4:40 pm

Good, I hoped you wouldn't be offended that I pointed that out :) I don't care if it changes or not, I'm happy with everything you've made.
ON HIATUS. Will be difficult to find.
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.

User avatar
jman0war
Posts: 258
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: (Vibrant) Terrain Flats

Post by jman0war » Sun Aug 27, 2017 1:05 am

Jay_H wrote:Good, I hoped you wouldn't be offended that I pointed that out :) I don't care if it changes or not, I'm happy with everything you've made.
Not offended at all.
It's good that people point out these things since i am too 'close' to see it.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

User avatar
username
Posts: 80
Joined: Sat Apr 22, 2017 12:29 am

Re: (Vibrant) Terrain Flats

Post by username » Wed Sep 13, 2017 12:09 am

Any updates?
Check out my patch to remove nudity, it's a WIP but it's coming along quite nicely.

User avatar
jman0war
Posts: 258
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: (Vibrant) Terrain Flats

Post by jman0war » Wed Sep 13, 2017 6:06 pm

username wrote:Any updates?
I'm still here.
Much less progress of late as my life has gotten more thorny.
I have all the stones of the Desert set done and most of a large tree.

I detoured to a animated NPC flat but am not particularly happy with results so that has taken some wind out of my sails.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

User avatar
mikeprichard
Posts: 712
Joined: Sun Feb 19, 2017 6:49 pm

Re: (Vibrant) Terrain Flats

Post by mikeprichard » Wed Sep 13, 2017 7:50 pm

All the work you've posted so far continues to look great - just get back to it when you can!

In the meantime, can you please confirm that the latest version of your terrain flat textures are included in AlexanderSig's mod here - viewtopic.php?f=14&t=577 (the mod is also linked as the "Texture Replacement" mod at the bottom of the "Released Mods" list at viewtopic.php?f=22&t=456)?

Post Reply