[MOD] Remove Spiders

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Feralwarlord
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Re: [MOD] Remove Spiders

Post by Feralwarlord » Fri Dec 22, 2017 11:21 pm

Jay_H wrote::o This sounds great.

...I just thought of a mod to replace every enemy with spiders and scorpions. It's good that I don't know how to mod that kind of thing :D
Why stop there replace every npc with spiders :lol:

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TheLacus
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Re: [MOD] Remove Spiders

Post by TheLacus » Wed Apr 18, 2018 7:11 pm

Version 2.0.1 on first post for compatibility with current game build.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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TheLacus
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Re: [MOD] Remove Spiders

Post by TheLacus » Thu Apr 25, 2019 1:31 pm

Version 2.0.2 is available.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Kayzee
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Re: [MOD] Remove Spiders

Post by Kayzee » Sat Apr 27, 2019 10:45 pm

Ya know, I was just thinking... Why not expand this mod into something more general that could remap enemies into any other enemy? Not sure how much work that would involve really, but I bet that would be super useful to lotsa people for many different reasons, and would still be able to fulfill the mod's original purpose too! There are lots of things that might scare people in Daggerfall after all, why should only the poor spiders be picked on? I actually find them kinda cute sometimes! :3

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Jay_H
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Re: [MOD] Remove Spiders

Post by Jay_H » Sat Apr 27, 2019 11:53 pm

username has a patch to remove naked NPCs and enemies in DFU. It's the only other one I know of, but it sort of fits.

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Kayzee
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Re: [MOD] Remove Spiders

Post by Kayzee » Sun Apr 28, 2019 7:28 pm

That looks to be texture replacements rather then rearranging what enemies spawn though. Dosn't this mod actually replace spiders with other enemies as they spawn? I think a general version of that would be great for all sorts of things. For example, you could use it to make a pseudo challenge run, or get rid of humanoid enemies, or make every enemy a vampire, whatever you want!

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