Legacy Released Mods

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Nystul
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Joined: Mon Mar 23, 2015 8:31 am

Re: Released Mods

Post by Nystul »

honestly no clue what is going on... do you also experience problems when all mods/texture packs are deactivated and distant terrain is only active mod?

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TheLacus
Posts: 1305
Joined: Wed Sep 14, 2016 6:22 pm

Re: Released Mods

Post by TheLacus »

Nystul wrote: Mon Apr 30, 2018 9:25 am edit: since real grass and vibrant wind are making issues on my system I had to deactivate them... my findings are sometimes distant terrain works without any problems, sometimes exceptions are raised - but even then distant terrain is loaded for me
Are you sure you're using latest build? Vibrant wind needs an update but Real Grass works fine here.
I also have this issue with Distant Terrain, may be related with this?

Code: Select all

DFTFU 1.7.3: DistantTerrain: Missing WeatherManager reference.

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Released Mods

Post by Interkarma »

Weather manager has been moved into main scene (no longer under ExteriorParent). You should still get the right reference from GameManager though.

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Nystul
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Joined: Mon Mar 23, 2015 8:31 am

Re: Released Mods

Post by Nystul »

TheLacus wrote: Mon Apr 30, 2018 11:05 am Are you sure you're using latest build? Vibrant wind needs an update but Real Grass works fine here.
this exception is what i get with real grass 2.0.7:
Image

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TheLacus
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Joined: Wed Sep 14, 2016 6:22 pm

Re: Released Mods

Post by TheLacus »

Nystul wrote: Mon Apr 30, 2018 11:48 am this exception is what i get with real grass 2.0.7:]
version 2.0, 7z is the format. 2.2 is the latest version :)

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Midknightprince
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Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Released Mods

Post by Midknightprince »

Nystul wrote: Mon Apr 30, 2018 10:18 am honestly no clue what is going on... do you also experience problems when all mods/texture packs are deactivated and distant terrain is only active mod?
Yep, I always test that first.
Nothing on, and no textures, same thing.
Check out my YouTube Channel!

ifkopifko
Posts: 195
Joined: Thu Apr 02, 2015 9:03 am

Re: Released Mods

Post by ifkopifko »

Not sure whether this is already closed, but in build #107 64bit the Distant Terrain mod crashes DFU on startup.
No other mods intalled.

The only suspicious line in output log is the above mentioned, I'll paste the whole relevant (methinks) log part:
Spoiler!
ModManager - started loading mod: Distant Terrain

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Hry\Daggerfall Unity build 107\DaggerfallUnity_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Hry\Daggerfall Unity build 107\DaggerfallUnity_Data\Managed\System.Configuration.dll (this message is harmless)
ModManager - init finished. Mod Count: 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Distant Terrain is using a legacy modsettings format.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

init of DistantTerrain standalone

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DFTFU 1.7.3: DistantTerrain: Missing WeatherManager reference.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Populated work availiable from NPCs. (allocated+noBuilding/candidates) Merchants: 0(+0)/0, Commoners: 0(+0)/0, Nobles: 0(+0)/0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Clearing scene cache. start=False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DFTFU 1.7.3: GameManager ready.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PersistentFactionData.Reset() loaded fresh faction data.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
Thread -> id: 4d0 -> priority: 1

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Released Mods

Post by Interkarma »

WeatherManager has moved into the root of scene, it's no longer part of ExteriorParent. If mod had an older reference rather than pulling from GameManager it might be stale by now.

It should be an easy fix for Nystul when he has time to look at it. Nystul just let me know if I can help. :)

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AXO
Posts: 82
Joined: Mon May 14, 2018 4:19 am
Location: Italy

Re: Released Mods

Post by AXO »

Hi Guys
here is my small contribution to your wonderful work , i hope you will like it. posted in mod
Creator's Corner too .

https://drive.google.com/open?id=1pKuG3 ... yQtlZPQ6az

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