Thanks, That's fixed nowpango wrote: ↑Thu Jul 15, 2021 6:02 pm Oops, seems there has been a mismatch between archive name and module name:Code: Select all
Archive: Convenient Quest Log (Windows) 0.5.1-202-0-5-1-1626269422.rar Details: RAR 5 Attributes Size Date Time Name ----------- --------- ---------- ----- ---- I.A.... 19445 2021-07-14 15:12 StandaloneWindows/hotkey bar.dfmod ...D... 0 2021-07-14 15:30 StandaloneWindows ----------- --------- ---------- ----- ---- 19445 2
[MOD] Hotkey Bar
- Macadaynu
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Re: [MOD] HotKey Bar
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Re: [MOD] HotKey Bar
I love this already, it's better then constently going though my spell book just to cast a spell one at a time, I can have this instead.
- Macadaynu
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Re: [MOD] HotKey Bar
Thanks, glad to hear you're enjoying thisdarkedone02 wrote: ↑Tue Jul 27, 2021 8:21 pm I love this already, it's better then constently going though my spell book just to cast a spell one at a time, I can have this instead.
- Macadaynu
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Re: [MOD] HotKey Bar
https://www.nexusmods.com/daggerfallunity/mods/202
Version 0.7.0 features:
The new configurable UI logic should work with saves using an older version of Hotkey Bar. This new logic removes the need for there to be a mod Settings menu when using the DFU launcher.
The settings menu was based on the work done by l3lessed's Enchanted Compass mod (which I highly recommend), he kindly let me use the scroll asset from his Github. I will link the Nexus page for that mod when it becomes available.
Version 0.7.0 features:
- Configurable UI at runtime - Pressing 0 now opens a settings menu to alter the appearance, as well as functionality of the Hotkey Bar. Demo of this is included in the attached video.
- Invert scroll direction - A toggle option has been included to invert the direction of the mouse scroll wheel or the - and = buttons when using multiple Hotkey rows. So if you prefer the row number to increase when scrolling down, enable this option.
- Bindable light sources - Mapping a light source such as a torch, will bind any torches you find to that hotkey. Even after you run out of torches, this is so you don't have to keep remapping each individual light source.
- Bindable icon improvement - Camping Equipment/Meat/Light Source icons now stay on the assigned Hotkey, even after running out of said items. This is to make it more clear that the item type has been bound to it's Hotkey. You now get a warning message if you try to use one of these items when none are in your inventory.
The new configurable UI logic should work with saves using an older version of Hotkey Bar. This new logic removes the need for there to be a mod Settings menu when using the DFU launcher.
The settings menu was based on the work done by l3lessed's Enchanted Compass mod (which I highly recommend), he kindly let me use the scroll asset from his Github. I will link the Nexus page for that mod when it becomes available.
- pango
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Re: [MOD] HotKey Bar
That mod became a must-have for me...
Any plan on implementing classic delays when switching weapons as an option?
Right now it feels a bit like cheating
Any plan on implementing classic delays when switching weapons as an option?
Right now it feels a bit like cheating
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Macadaynu
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Re: [MOD] HotKey Bar
Ah yes, I'll plan that for the next upgrade,Any plan on implementing classic delays when switching weapons as an option?
Right now it feels a bit like cheating
Thanks
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Re: [MOD] HotKey Bar
Your custom UI stuff is great. From the screenshots and video, I'm really impressed by this.
- Macadaynu
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- pango
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Re: [MOD] HotKey Bar
I've seen some bug in a stream, the player couldn't type the amount of gold he wished to drop into his wagon ("you cannot map the Helm"): https://www.twitch.tv/videos/1129146864?t=4h22m8s
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] HotKey Bar
Thanks, That's been reported on nexus, will get a hotfix out tomorrowpango wrote: ↑Wed Aug 25, 2021 9:34 pm I've seen some bug in a stream, the player couldn't type the amount of gold he wished to drop into his wagon ("you cannot map the Helm"): https://www.twitch.tv/videos/1129146864?t=4h22m8s