[MOD] Loading Screen

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TheLacus
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[MOD] Loading Screen

Post by TheLacus » Sun Mar 26, 2017 2:11 pm

Loading Screen
This mod adds a highly customizable loading screen that appears during loading times instead of the default black screen.

Background
You can place any png file you want inside a specific folder and the mod will pick one of them randomly every time. Optionally you can have subfolders to use different images according to climates and/or interior/exterior/dungeon transition. See the readme for more informations.

Components
On top of background image, optional script component can be drawn. Examples include a text label for tips and a level progress bar. These components can be customized from settings.

Downloads
Loading Screen v2.3
Oblivion-style backgrounds v.2 by Kamer

Gallery
Spoiler!
Image
Image
Image
Image
Last edited by TheLacus on Tue Jul 02, 2019 12:47 pm, edited 8 times in total.

Narf the Mouse
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Re: [MOD] Loading Screen

Post by Narf the Mouse » Sun Mar 26, 2017 3:29 pm

TheLacus wrote:This is a simple mod that shows splash screens (like these or these) during loading times instead of the default black screen.
The nice thing is that you can place any png file you want inside StreamingAssets/Textures/LoadingScreens and the mod will pick one of them randomly every time.

Download v1.0

known bugs: it doesn't work for the first loading screen, but once you are in game it works for both normal and quick loading.
Cool. Much like salt, loading screens are one of those things you really miss when they're not there. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Sun Mar 26, 2017 5:00 pm

Thank you.

What do you think about a counter? It assumes a loading screen last 3 frames and calculates the corresponding percentage. It's a bit unfair because the first frame is the one which take the biggest part of the time.
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LoadingScreen.jpg
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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Sun Mar 26, 2017 8:41 pm

A cleaner alternative may be to use three dots, one for each frame.
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LoadingScreen1.jpg
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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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LypyL
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Re: [MOD] Loading Screen

Post by LypyL » Sun Mar 26, 2017 10:38 pm

I love this idea...IIRC there was a basic loading screen very early on (though that might just be my memory playing tricks).

When I transition between interior & exterior, it flashed a red question mark the majority of the time, and when it used one of the images from the /Textures/LoadingScreen directory, it flashed very fast. I think you need to use more than a few frames as they tick by too fast.

I think rather than using frames I would use actual time.

Regarding the Loading text, how about a line of dots in the bottom right corner so the user can see them, but they're unlikely to obscure anything?

I love this idea, I hope you keep working on it! There's a lot of really cool things you could do like animated loading screens and so on.

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Interkarma
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Re: [MOD] Loading Screen

Post by Interkarma » Mon Mar 27, 2017 12:04 am

LypyL wrote:I love this idea...IIRC there was a basic loading screen very early on (though that might just be my memory playing tricks).
I had a static loading screen in the old streaming world demo way back. I dropped it when moving to Daggerfall Unity proper (as it wasn't part of vanilla, and my load times were only a couple of seconds anyway).

This is a very good mod idea though! :)

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Mon Mar 27, 2017 7:40 pm

Thank you. Lypyl can you clarify a bit here ?
LypyL wrote:I think you need to use more than a few frames as they tick by too fast.
I think rather than using frames I would use actual time.
I think i don't understand what you mean when you say to use more frames or time. My original thought was to avoid displaying the splash screen at all when the loading time it's too short, like when moving between interior/exteriors, but i'm not sure how to handle this because most of the actual loading happens in a single frame.
LypyL wrote: Regarding the Loading text, how about a line of dots in the bottom right corner so the user can see them, but they're unlikely to obscure anything?

I love this idea, I hope you keep working on it! There's a lot of really cool things you could do like animated loading screens and so on.
Right now i'm working on allowing a customization via ini file and displaying different splash screen according to climate/seasons. Something interesting would be displaying a text string, like in skyrim, taken from the dialog rumors or maybe from the active quests.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: [MOD] Loading Screen

Post by Jay_H » Mon Mar 27, 2017 8:53 pm

TheLacus wrote:Something interesting would be displaying a text string, like in skyrim, taken from the dialog rumors or maybe from the active quests.
Yes! This would be fantastic! A fantastic way to integrate new players into DFU. I get the sense the load times may be too short for extensive text, but it's a great idea.
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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Mon Mar 27, 2017 9:13 pm

Version 1.1
  • Added Loading counter/label in the bottom-right corner.
  • Use ini file for customization.
  • (optional) Use different images for Summer, Winter and Desert.
Download
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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LypyL
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Re: [MOD] Loading Screen

Post by LypyL » Tue Mar 28, 2017 12:21 am

TheLacus wrote:Thank you. Lypyl can you clarify a bit here ?

I think i don't understand what you mean when you say to use more frames or time. My original thought was to avoid displaying the splash screen at all when the loading time it's too short, like when moving between interior/exteriors, but i'm not sure how to handle this because most of the actual loading happens in a single frame.
All I mean is always display the loading screen image for a minimum amount of time (rather than frames). It doesn't have to be long, a second or 2 maybe, but long enough that the player will be able to visually process it if they're looking.

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