[MOD] Loading Screen

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Knots
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Re: [MOD] Loading Screen

Post by Knots » Tue Oct 22, 2019 7:29 am

Right now the font of the loading screen is totally unreadable at 320x200. I was wondering if there is some way to make the loading screen font match the vanilla font or otherwise make this mod low-res friendly.

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Fri Oct 25, 2019 8:36 pm

Knots wrote:
Tue Oct 22, 2019 7:29 am
Right now the font of the loading screen is totally unreadable at 320x200. I was wondering if there is some way to make the loading screen font match the vanilla font or otherwise make this mod low-res friendly.
Each component has a position and size in settings. If you increase the size of a component that has text, it will also become bigger. Of course you need to choose what you want to keep: you can't fit everything at once with a very low resolution ;)
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Knots
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Re: [MOD] Loading Screen

Post by Knots » Sat Oct 26, 2019 10:18 am

TheLacus wrote:
Fri Oct 25, 2019 8:36 pm
Knots wrote:
Tue Oct 22, 2019 7:29 am
Right now the font of the loading screen is totally unreadable at 320x200. I was wondering if there is some way to make the loading screen font match the vanilla font or otherwise make this mod low-res friendly.
Each component has a position and size in settings. If you increase the size of a component that has text, it will also become bigger. Of course you need to choose what you want to keep: you can't fit everything at once with a very low resolution ;)
That makes no sense. The reason I can't read the font is because it has lots of fine details that don't translate well to low resolutions. This is not true of the game's standard font, which can convey what is written with very few pixels. Even DFU's pre-game menu has an option for a low res friendly font.

Everything in game looks like this except the loading screens from this mod

https://fontstruct.com/fontstructions/s ... ggerfall-1

BadLuckBurt
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Re: [MOD] Loading Screen

Post by BadLuckBurt » Sat Oct 26, 2019 10:45 am

Knots wrote:
Sat Oct 26, 2019 10:18 am
That makes no sense. The reason I can't read the font is because it has lots of fine details that don't translate well to low resolutions. This is not true of the game's standard font, which can convey what is written with very few pixels. Even DFU's pre-game menu has an option for a low res friendly font.

Everything in game looks like this except the loading screens from this mod

https://fontstruct.com/fontstructions/s ... ggerfall-1
Thefont is probably a part of the image, not separate text

Never mind, I didn't read it well enough. TheLacus' explanation makes sense though. The entire component is getting scaled down, that includes the text. If the text is 24 pixels at 1920×1080 and you scale it down to 320, you end up with a text size of 4 pixels

Knots
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Re: [MOD] Loading Screen

Post by Knots » Wed Oct 30, 2019 10:24 am

BadLuckBurt wrote:
Sat Oct 26, 2019 10:45 am
Never mind, I didn't read it well enough. TheLacus' explanation makes sense though. The entire component is getting scaled down, that includes the text. If the text is 24 pixels at 1920×1080 and you scale it down to 320, you end up with a text size of 4 pixels
I thoroughly understand that. What I don't understand is why a font that scales better can't be an option.

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Fri Nov 01, 2019 8:16 pm

Knots wrote:
Wed Oct 30, 2019 10:24 am
BadLuckBurt wrote:
Sat Oct 26, 2019 10:45 am
Never mind, I didn't read it well enough. TheLacus' explanation makes sense though. The entire component is getting scaled down, that includes the text. If the text is 24 pixels at 1920×1080 and you scale it down to 320, you end up with a text size of 4 pixels
I thoroughly understand that. What I don't understand is why a font that scales better can't be an option.
You still wouldn't be able to read at 320x200, default size is much smaller than classic game text. In my previous post i explained how to increase it.
As for fonts, they can also be changed from settings but is not possible to use classic rendering at the moment. I'll take your request for this feature as feedback.
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pango
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Re: [MOD] Loading Screen

Post by pango » Wed Nov 20, 2019 11:23 am

Hi TheLacus,

I found some issue with Loading Screen 2.4 + Daggerfall Unity (dev version): I had a character on the verge of leveling up, and when I fast traveled to another dungeon (Tricergon, Daggerfall), I saw the loading screen, heard the level up gong, then the character sheet/level up screen but without focus (moving the mouse changed view direction in the background). Without this mod, the level up screen correctly receives focus.

It's not too bad, because if you press escape the warning that you must distribute bonus points appears, then the screen gets the focus as it should.

Gamesave: just before fast travel
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Daniel87
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Re: [MOD] Loading Screen

Post by Daniel87 » Fri Dec 06, 2019 9:02 pm

I am not sure if this bug is known already.

When I tried to kick in a door into a house at a graveyard, the loading screen got stuck and the word loading went to infinity.
When I disable the mod and kick in the door, I cannot get in and only get prompted following message: "House has nothing of value".

See picture below:
Image

BadLuckBurt
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Re: [MOD] Loading Screen

Post by BadLuckBurt » Fri Dec 06, 2019 9:16 pm

Daniel87 wrote:
Fri Dec 06, 2019 9:02 pm
I am not sure if this bug is known already.

When I tried to kick in a door into a house at a graveyard, the loading screen got stuck and the word loading went to infinity.
When I disable the mod and kick in the door, I cannot get in and only get prompted following message: "House has nothing of value".
I think that message is shown when a exterior building has no interior associated with it. Classic Daggerfall gave the same message for some buildings. Have you checked the logs to see if there are errors reported there?

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Fri Dec 06, 2019 9:26 pm

Daniel87 wrote:
Fri Dec 06, 2019 9:02 pm
When I tried to kick in a door into a house at a graveyard, the loading screen got stuck and the word loading went to infinity.
When I disable the mod and kick in the door, I cannot get in and only get prompted following message: "House has nothing of value".
When you run the game without this mod, does the message: "House has nothing of value" appears but you can still play or the game is stuck on a black screen? If is the first case, the issue is probably that game raises an event when transition start but never raises an end event because it print message and returns early.
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