TheLacus wrote:Thank you Jay_H, I really like them!
I'll include your tips with the next version and credit you.
@Tealy Wolf If you have some ideas I'm happy to read them
Using the same structure that @Jay_H used, I've added a few additional tips to the list. If any seem out of place, feel free to remove them. Also, note that these are only the prompts I added to the list.
[Internal]
[Generic]
;Some quests are only available to those of high rank in their organization.
;If you've earned more gold than you can carry from a sale, you are given a letter of credit instead.
;You can convert gold into a letter of credit at a bank at the cost of a 1% surcharge.
;The gold in your bank account does not transfer between regions.
;Failing quests lowers your reputation with the respective organization.
[Exterior]
;Gortwog, leader of the orcs, seeks to be officially recognized by the Empire.
[Dungeon]
;Resting can restore your spell points, unless you are a sorcerer.
;Try breaking down a locked door with your fists instead of a weapon to prevent weapon damage.
;Shields of the same type offer the same defense, even if they are made of different materials.
;Ranged attackers resort to melee attacks as you approach them.
;Harmful spells can be reflected back at attackers with spell reflection spells, like Shalidor's Mirror.
;Speed affects both movement speed and attack speed.
;Skeleton Warriors take half damage from weapons with an edge, like blades.
;The undead are not easily fooled by the effects like invisibility or chameleon.
;Warriors and other combat-centric humanoids have more health than rogue or mage-type humanoids.
;Rogue-type humanoids attack faster than mages or warriors.
;The critical strike skill can help you do more damage with weapon attacks.
[Career]
[Race]
;High Elves are known to be immune to paralysis.
;High Elves hail from Summerset(Sumurset) Isle, and are highly regarded as mages.
;The Bretons of High Rock are often excellent wizards of great repute.
;Argonians call Black Marsh, full of forests and swamps, their home.
;At the center of the Dark Elven province of Morrowind lies the ominous Red Mountain volcano.
;Elsweyr is the homeland of the Khajiiti. They are known for being adept thieves.
;Valenwood, the land of the Wood Elves, is full of forests.
;Nords are naturally resistant to cold, and take less damage from cold-based attacks.
;Bretons have an innate resistance to raw magic.
;Redguards, like Nords, are known for being powerful warriors. They hail from Hammerfell.
;Nords inhabit the arctic province of Skyrim.
[Gender]
[Basic]
;If you need to make an expensive purchase, use a letter of credit instead of holding all the gold.
[Advanced]
;Try backing off an enemy before he finishes an attack to dodge it.
[Death]
;If you're having trouble with a certain enemy, try taking a different route to avoid trouble.