Did you ever get this working again ?
It stopped working a few builds ago for me, I just tried 2.0 hoping it would come back on again, but nothing.
Re: [MOD] Loading Screen
Posted: Fri Apr 13, 2018 10:13 am
by TheLacus
Midknightprince wrote: ↑Fri Apr 13, 2018 1:13 am
Did you ever get this working again ?
It stopped working a few builds ago for me, I just tried 2.0 hoping it would come back on again, but nothing.
Like my other mods, i need to upgrade the mod settings format. It's a simple fix, i'll release a quick update in the next few days when i find the time.
I'm not aware of issues with previous builds but is not a problem, i'll just make sure it works with current version.
Re: [MOD] Loading Screen
Posted: Sun May 13, 2018 8:10 pm
by Kamer
I love the idea of loadscreens. Nothing is more comfortable than oblivion imo as a game. I just started work a few minutes ago for oblivion styled Loadscreens. See what you think.
Spoiler!
Re: [MOD] Loading Screen
Posted: Sun May 13, 2018 8:34 pm
by Arctus
I like the look of those, that's cool.
Re: [MOD] Loading Screen
Posted: Mon May 14, 2018 1:40 am
by Kamer
Added the white space where hints would pop up in Oblivion (I knew it was missing something)
EDIT: I'm gonna add all these into a pack for you guys to download. They are in PNG format so you can drop them in.
Spoiler!
Re: [MOD] Loading Screen
Posted: Mon May 14, 2018 10:09 am
by TheLacus
They look awesome Kamer. These images should fit pretty well as background for centered tips, I'll try them asap.
EDIT
Spoiler!
Re: [MOD] Loading Screen
Posted: Mon May 14, 2018 9:00 pm
by Kamer
There is a little over 30 different screens that it can choose. I used screenshots from both Daggerfall unity and DOS. As well as the 3 concept art piece posted earlier in the thread.